Seph Posted March 1, 2014 Report Share Posted March 1, 2014 I suspect it's been brought up before, but I'm going to throw the idea out anyway. I was thinking of having 'short' game. Most of the rules would be the same except that your turns would be submitted every 7 days instead of every 2 weeks. With this, I thought maybe another variation is in order. 2 Total Alliances would be the max. This would allow information to flow during the week without an over abundance. It's a rough idea, but I personally would like to see a short game time wise. I'm impatient about getting my turn back and the 2 week wait is a bit long for me. So please post any comments, ideas, or critique. Thank you!! Seph Quote Link to comment Share on other sites More sharing options...
gecko Posted March 2, 2014 Report Share Posted March 2, 2014 I'd take a stab at this one. Most of the time, a 1 week turnaround would not be a problem. Even the Russias are manageable once I get the spreadsheet set up. Quote Link to comment Share on other sites More sharing options...
brogan Posted March 3, 2014 Report Share Posted March 3, 2014 Russ would need to run turns at a faster pace, for instance if you run on a Saturday, you can't wait until Wednesday to receive results when allies need to process. 7 days would be hard to pull off, 10 days may be more reasonable. Quote Link to comment Share on other sites More sharing options...
Seph Posted March 6, 2014 Author Report Share Posted March 6, 2014 How fast could Russ run it do ya suppose? Any possible word from the big man on this? Quote Link to comment Share on other sites More sharing options...
Thors Posted March 6, 2014 Report Share Posted March 6, 2014 I think Brogan made a lot of sense. If you wind up waiting 3 days for results that leaves only up to 4 days of planning. It could negatively impact Allianced based abilities of cooperation, as a lack of time to correspond and gather info is a big factor. I think there would be an accelerated dropout factor. When people find themselves more profoundly affected by vacation, health and real world workload increase fluctuations. One week turnaround would be very unforgiving. The suggestion of 10 days is more realistic for the gaming community as a whole. But then there will be an issue where people get confused about due dates; being a different day all the time. Sure, one week will appeal to those with less real life restrictions. But would it be enough to fill a game? Will it be enough to maintain players, or would attrition be abnormally accelerated as I suspect? Despite all that, I'd probably give it a try. Quote Link to comment Share on other sites More sharing options...
Predator Posted March 6, 2014 Report Share Posted March 6, 2014 I too hate waiting for 14 days. To counter that I play at least two games at a time and I alternate processing weeks so I have a turn come back every weekend. Quote Link to comment Share on other sites More sharing options...
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