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Deep Core Surveyors


Gixxer

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HI,

 

I have started building Deep Core Surveyors. The Wiki(now a PDF file) says I should get a line showing the success or otherwise if each DCS that runs, but I only get :

 

3 Deep Core Surveyors were able to operate on [planet name]
Deep Core Surveyors operate on [planet name] attempting to raise its yields

 

and that is it.

 

The Wiki says I should get something like this:

 

3 Deep Core Surveyors were able to operate on GenericSystem - 9
A Deep Core Surveyor has discovered a new source of Meat on GenericSystem - 9, raising its yield!
A Deep Core Surveyor has discovered a new source of Hydroelectric Potential on GenericSystem - 9, raising its yield!
A Deep Core Surveyor has failed to discover any new resources on GenericSystem - 9

 

So does this mean my DCSs didn't do anything? Do I have to do a GEO just to see if they worked at all? I know that if they did find something, you have to do a GEO to see the exact change in value, but I don't know if they have changed anything, has the reporting changed for DCSs since the Wiki was written?

 

Cheers

 

Gixxer

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So to clarify, you are saying that the Deep Core Surveyors DON'T give reports like the Wiki said?

 

I was kind of hoping they still did, cos then I'd only need to do a GEO if I got a hit on something I was interested in.

 

Ah well, I'll just set up a fleet to do a GEO every turn then.

 

Thanks

 

Gixxer

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Originally, I put everything I knew into a pdf for myself and my allies, then I later converted that into a wiki. Then I took a break from the game for a few years and the wiki site went commercial so I let it drop.

I still have my original documents, so at some point I will update the original pdf and post it again. Are there any other changes people know about?

 

Scott

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Thanks for the confirmation. My goal to have 10 DCS running each turn on my homeworld, should be enough to get interesting changes every turn or so :-) I fouund out I can't set up an automatic GEO each turn, so I'll just issue a GEO order for my Home Defense Fleet each turn, since they sit around doing nothing anyway.

 

Gixxer

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  • 2 weeks later...

Thanks General Miles Avatar, having seen the results of my first few turns running Deep Core Surveyors (just building 1 per turn atm) I see what you mean about wanting lots of them. BTW, is there an upper limit on how high Resource Yields can go? If not, then the more DCSs I can build , the better, and I can understand why people are saying you can do without Stripmines later in the game.

 

Cheers

 

Gixxer

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When DCS's first showed up and were getting into use it was somewhat interesting to track progress. With the original reports, coupled with a GEO every turn you could really get a sense for how much increase you get from one hit. If I recall the numbers were not that high, something like 20 or less per yield with averages on multiple his in the 7-12 range. Still, it does help a great deal and will eventually get you to about 32k, where you top out. This seemed to be a function of programming or operating system stuff.

 

Using ICE-X is much faster and is not so limited. Drop a bunch of ICE-X and watch your yields go up and sometimes you lose a yield or two. Drop enough ICE-X and you get yields over 1M. Thus far I have not seen an upper limit to yields using ICE-X.

 

This is most likely the reason ICE-X is not in Draco. One does wonder if something else has been introduced as a ground tech to replace the 4 slots of ICE-X in the Special Weapons category since they were the only tech to provide a rating.

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  • 4 weeks later...

I've only used ICE-1 once, just to see what it did, I dropped 4000 on a planet I've not got round to colonising yet, I got a lot of gains, and a large loss on Crystal yield, giving a nett loss of -6 across all yields. So I figured it wasn't worth using til I could make at least 10 times as much, preferably a lot more, to use at once, see what happens. Meantime, I'm building DCS on my homeworld :-)

 

Gixxer

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