EternusIV Posted November 5, 2003 Report Share Posted November 5, 2003 Population Qty 14,620 That figure is cut and paste straight off of my turnsheet. And I have TONS upon TONS of CBs hard at work :lol: I'm beginning to worry about a revolution Needless to say, we have many many Sunflower arrangements for 'sale' Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted November 5, 2003 Report Share Posted November 5, 2003 After 15 turns I have 600 berthings and will be converting each 30 berthing ship into an 8AP ship starting this turn (doing 2 a turn). That means my 20 ships will do 2400 people a turn. Depletion of population starts next turn when I do 540 from regular + 240 from 2x8AP. Quote Link to comment Share on other sites More sharing options...
EternusIV Posted November 5, 2003 Author Report Share Posted November 5, 2003 Nice strategy. All of my colonies (except a harsh one that is nearly maxed out) are outside of my main system So the extra AP'S never helped my situation. As a result, I'll have to build almost twice as many CBs as you have to get em off fast. I have about 900 CBs in service and will build more. The NTWDs will really really help though. Holy construction material investment too.... Thats the limiting factor for me. CMs. I ship out sooo many CMs to feed my colonies. The reward is that I will soon have a variety of efficient colonies with good growth rates. I just finished my production for next turn and was able to move/employ another 4000 pop this time (thanks to huge CM builds) which will help Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted November 5, 2003 Report Share Posted November 5, 2003 I have excellent reproduction and the same issue. Buying up 1 level of reproduction pretty much means that CM's will always be your limiting factor, never pop. Certain advances do ameliorate the CM's issue though. Quote Link to comment Share on other sites More sharing options...
hobknob Posted November 5, 2003 Report Share Posted November 5, 2003 Well, I had to DISM some 2000 industry just to have spare pop to build the improved stuff. I would love to have more pop. I am looking forward to Imperial Cloning Centers coming on line. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted November 5, 2003 Report Share Posted November 5, 2003 I took a slower expansion rate since I am either ideal or moderate. Domed City makes me Ideal on a moderate world. I did 30 berthings a turn and have about 100 heading out of system. I have an 800, 757 and 495 Iron home system so busy there. Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted November 5, 2003 Report Share Posted November 5, 2003 I took a slower expansion rate since I am either ideal or moderate. Domed City makes me Ideal on a moderate world. I did 30 berthings a turn and have about 100 heading out of system. I have an 800, 757 and 495 Iron home system so busy there. You're kidding me? Holy crap. That's some serious Iron potential. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted November 5, 2003 Report Share Posted November 5, 2003 Yeah... Home System Asteroid 1: 714 Iron, 338 Radioactive, 250 Light Metal Asteroid 2: 812 Iron, 537 Radioactive Moon (Ideal): 473 Crystal, 472 Iron, 418 Gemstones 1 System Out: Asteroid: Unknown Planet (Ideal): 481 Iron, 450 Crystal, 438 Lumber, 338 Petrochem Not bad! Quote Link to comment Share on other sites More sharing options...
PhaseDragon Posted November 5, 2003 Report Share Posted November 5, 2003 I don't have a single spare pop unit on my world. I build stripmines every turn for any new pop unit and my industries are constantly building construction materials. I have a reptillian race with the highest reproduction rate. I guess plants must really multiply quickly. I also don't have any colonies since I didn't have any planets in my home system or 1 system out with ideal conditions. Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted November 5, 2003 Report Share Posted November 5, 2003 Phase Dragon: Have you analyzed how long it take for stripmines and IC's to pay for themselves if you pump out CM's and put them back into those installations? Quote Link to comment Share on other sites More sharing options...
PhaseDragon Posted November 6, 2003 Report Share Posted November 6, 2003 My only intention was to increase my production as fast as possible and use all my spare pop units. As far as analyzing the cost justification...no I hadn't given it much thought. I would, however, like to know what your analysis is. Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted November 6, 2003 Report Share Posted November 6, 2003 I held over 55,000 unemployed on HW for 10 turns. No revolts. Quote Link to comment Share on other sites More sharing options...
Sha'thar of the Gosht Kohr Posted November 6, 2003 Report Share Posted November 6, 2003 Sha'thar reads, and grins. She's not faring so poorly, it seems. Quote Link to comment Share on other sites More sharing options...
AKO Posted November 6, 2003 Report Share Posted November 6, 2003 We also convert all into stripmines and IC. We just do not like any unemployed. And by colonizing a not ideal world consumes pop anyway, so I am happy with high reproduction and still creating many construction materials. Yes, the payback period is about 250 turns, but hey, we are here for the long run. And we expect the IIC will give a bonus to reduce payback time. Just haven't developed it yet. Quote Link to comment Share on other sites More sharing options...
EternusIV Posted November 6, 2003 Author Report Share Posted November 6, 2003 AKO/PhaseDragon I developed a spreadsheet before Turn 1 that shows that the payback takes forever The reasn I have stopped producing normal CMs (beleive me, I have a ton) is because I'll need Improved CMs for the better industries. I can't fathom what I would do with 30 turns of normal CMs (aside using them to build 1st gen BI and power plants) -- so for now -- some of my people are in limbo, waiting for the newer industries to show up. Also - when you concentrate on CMs, you have less production for CBs, exploration ships, jump survey ships and defensive fleets. Its a tricky balance. Once those new industries arrive, I'll be rockin Quote Link to comment Share on other sites More sharing options...
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