MadMartinB Posted December 20, 2003 Report Share Posted December 20, 2003 Well there is always positive in a turn....I guess the positive is I found the Mindsphere home world. The negative would all be around the undefended Warp Sensor Ship on Zulu that went visiting! Yikes! Notice the defenses. This player is dropped (I think) and he has ships with 2500 MK I Force Shields! OMG... ------------------------------ Alien Fleet Sighting : xxxxxxxx [in-system move by empire # Martin] SHM The Sh-Lakk Mindsphere # 841 'A Great Sun, Brightly Illuminating A Solar System' 1901st Gh-Rach 1 FS Gi-Las (Fleet Scout - 46,000 tons) SHM The Sh-Lakk Mindsphere # 841 'A Great Sun, Brightly Illuminating A Solar System' 2001st Thu-Rach 4 FAR Tu-Pan (Far Trader - 123,900 tons) SHM The Sh-Lakk Mindsphere # 841 'A Great Sun, Brightly Illuminating A Solar System' 1 FAR Tu-Pan II (Far Trader - 123,900 tons) SHM The Sh-Lakk Mindsphere # 841 'A Great Sun, Brightly Illuminating A Solar System' 1 FAR Tu-Pan III (Far Trader - 124,000 tons) SHM The Sh-Lakk Mindsphere # 841 'A Great Sun, Brightly Illuminating A Solar System' 1 CLNR To-Vor (Colonial Liner - 1,226,500 tons) SHM The Sh-Lakk Mindsphere # 841 'A Great Sun, Brightly Illuminating A Solar System' 5000. Tha-Rakk 1 SFX Bastion (Surface Fortress - 500,000 tons) SHM The Sh-Lakk Mindsphere # 841 'A Great Sun, Brightly Illuminating A Solar System' Fleet 2000 11FAR Tu-Pan III (Far Trader - 124,000 tons) SHM The Sh-Lakk Mindsphere # 841 'A Great Sun, Brightly Illuminating A Solar System' Fleet 501 10DSAT Go-Tar (Defense Satellite - 75,000 tons) -------- ** NAVAL BATTLE REPORT ** ----- CENSORED ----- ** Imperial Navy Report: Fleet Order of Battle ** The Sh-Lakk Mindsphere # 841 [A Great Sun, Brightly Illuminating A Solar System] Fleet 501 [ROE: R] *Column Attack* (Fleet Tonnage: 750,000) --------------------[Deploy Location 9] 10 DSAT Go-Tar (Defense Satellite - 75,000 tons [each])------------------------- Fire Control: Minimal .. Maneuverability: Lumbering .. Sensors: Blind .. Shields: Energized .. Structural Integrity: Mighty 2,500 Light Beam Laser (Coherent Beam) .... 2,000 Mk I Force Shield .... 50,000 Standard Hull Plate ** Imperial Navy Report: Fleet Order of Battle ** The Sh-Lakk Mindsphere # 841 [A Great Sun, Brightly Illuminating A Solar System] 1901st Gh-Rach [ROE: R] *Column Attack* (Fleet Tonnage: 46,000) Cargo Bays: ... 10,000 ... Explorer G'Jir --------------------[Deploy Location 7] 1 FS Gi-Las (Fleet Scout - 46,000 tons [each])---------------------------------- Fire Control: Fair .. Maneuverability: Lumbering .. Sensors: Average .. Shields: None .. Structural Integrity: Average 3,700 Standard Hull Plate .... 1 Type A Defense Screen ** Imperial Navy Report: Fleet Order of Battle ** The Sh-Lakk Mindsphere # 841 [A Great Sun, Brightly Illuminating A Solar System] Fleet 2000 [ROE: R] *Column Attack* (Fleet Tonnage: 1,364,000) Cargo Bays: ... 1,100,000 ... --------------------[Deploy Location 7] 11 FAR Tu-Pan III (Far Trader - 124,000 tons [each])---------------------------- Fire Control: Poor .. Maneuverability: Lumbering .. Sensors: Blind .. Shields: None .. Structural Integrity: Fair 110,000 Standard Hull Plate .... 11 Type A Defense Screen ** Imperial Navy Report: Fleet Order of Battle ** The Sh-Lakk Mindsphere # 841 [A Great Sun, Brightly Illuminating A Solar System] 2001st Thu-Rach [ROE: R] *Column Attack* (Fleet Tonnage: 1,970,000) Cargo Bays: ... 600,000 Col Berthings: ... 100 ... --------------------[Deploy Location 7] 1 CLNR To-Vor (Colonial Liner - 1,226,500 tons [each])-------------------------- Fire Control: Minimal .. Maneuverability: Lumbering .. Sensors: Blind .. Shields: None .. Structural Integrity: Sturdy 100,000 Standard Hull Plate .... 1 Type A Defense Screen --------------------[Deploy Location 7] 1 FAR Tu-Pan III (Far Trader - 124,000 tons [each])----------------------------- Fire Control: Poor .. Maneuverability: Lumbering .. Sensors: Blind .. Shields: None .. Structural Integrity: Fair 10,000 Standard Hull Plate .... 1 Type A Defense Screen --------------------[Deploy Location 7] 1 FAR Tu-Pan II (Far Trader - 123,900 tons [each])------------------------------ Fire Control: Minimal .. Maneuverability: Lumbering .. Sensors: Blind .. Shields: None .. Structural Integrity: Fair 10,000 Standard Hull Plate .... 1 Type A Defense Screen --------------------[Deploy Location 7] 4 FAR Tu-Pan (Far Trader - 123,900 tons [each])--------------------------------- Fire Control: Minimal .. Maneuverability: Lumbering .. Sensors: Blind .. Shields: None .. Structural Integrity: Fair 40,000 Standard Hull Plate .... 4 Type A Defense Screen ** Imperial Navy Report: Fleet Order of Battle ** The Sh-Lakk Mindsphere # 841 [A Great Sun, Brightly Illuminating A Solar System] 5000. Tha-Rakk [ROE: Q] *Total Defense* (Fleet Tonnage: 500,000) --------------------[Deploy Location 7] 1 SFX Bastion (Surface Fortress - 500,000 tons [each])-------------------------- Fire Control: Minimal .. Maneuverability: Lumbering .. Sensors: Blind .. Shields: None .. Structural Integrity: Durable 1,500 10cm Autocannon (Projectile) .... 24,900 Reflective Armor Coating .... 300,000 Standard Hull Plate .... 25 Type A Defense Screen ** Imperial Navy Report: Fleet Order of Battle ** The Eyre # XXXXXX [Jolly Roger On A Black Background] Fleet 801 [ROE: Z] *Total Defense* (Fleet Tonnage: 11,400) --------------------[Deploy Location 7] 1 FS MK II Survey Ship (Fleet Scout - 11,400 tons [each])----------------------- ** DESTROYED ** Fire Control: Minimal .. Maneuverability: Lumbering .. Sensors: Blind .. Shields: None .. Structural Integrity: Average A probing Eyre scout is obliterated by Sh-Lakk Mindsphere orbital defenses Quote Link to comment Share on other sites More sharing options...
WKE235 Posted December 20, 2003 Report Share Posted December 20, 2003 Lets see ... 750,000 tons of Defense Sats (so Three times the structure / hitpoints) with 2,500 lasers and 2,000 MK I Force shields + 500,000 tons of surface fort (Nine times the strucuture / hitpoints) with 1500 10 cm Autocannon and lots of armor. You are going to need more one of your pretty new star cruisers (even after you adjust the design) to break this. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted December 20, 2003 Author Report Share Posted December 20, 2003 I need advanced reflective armor. More Force Shields. More Deflectors. Does on notice that his ships are 2000 MK I Force Shields. That is a HUGE amount of resources. Quote Link to comment Share on other sites More sharing options...
WKE235 Posted December 20, 2003 Report Share Posted December 20, 2003 He has 10 DefSats .. so each DefSat has 200 MK I Force Shields, 250 Light beam lasers, 5000 hull (20,000 tons + 50,000 + 5,000 = 75,000 per DefSat). Well, at least there's no computers so targetting is not to good (Fire Control: Minimal). There's a lot of tonnage in fleets over the world. Nearly 4.7 Million tons of ships. It is a lot of resources. Which then raises the question .. Has this player really dropped? Advancing to Mk I force shields and buildin 10 Def Sats and all the other ships would take a LONG time. Any drop would have to be recent. So maybe they are still active???? Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted December 20, 2003 Author Report Share Posted December 20, 2003 lot's of stationary fleets....all over... Quote Link to comment Share on other sites More sharing options...
Ozboym Posted December 20, 2003 Report Share Posted December 20, 2003 There's a lot of tonnage in fleets over the world. Nearly 4.7 Million tons of ships. It is a lot of resources. Which then raises the question .. Has this player really dropped? Advancing to Mk I force shields and buildin 10 Def Sats and all the other ships would take a LONG time. Any drop would have to be recent. So maybe they are still active???? Why the assumption it would have to be a recent drop? Do we know what RTG does with dropped positions? It would be quite amusing if they were left to carry doing tooled production and standing orders :lol: My empire has just done its sixth turn. I have all the tech to do one of these babies, so I thought I'd amuse myself by seeing how expensive it would be to my empire. Comes out it would only take ~12% of my industrial capacity and ~33% of my raw resources. They don't seem all that expensive. Quote Link to comment Share on other sites More sharing options...
Ozboym Posted December 20, 2003 Report Share Posted December 20, 2003 DESTROYED ** Is that really all you get about what happened? If it is its disappointingly terse Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted December 20, 2003 Author Report Share Posted December 20, 2003 at the bottom of the report: A probing Eyre scout is obliterated by Sh-Lakk Mindsphere orbital defenses the problem is that my fleet is not big. (or wasn't) Quote Link to comment Share on other sites More sharing options...
Ozboym Posted December 20, 2003 Report Share Posted December 20, 2003 Yes, but all that message says is "the entire enemy fleet" obliterated you fleet. It would be much more helpful, for analysing fleet effectiveness, if you got a more detailed battle summary. At a minimum, something like: Sh-Lakk Mindsphere Defense Satellite(s) in deploy location 9 obliterate 1 Eyre Fleet Scout(s) in deploy location 7 Without information like that, it is nearly impossible to analyse the effectiveness of your deployment or even if you ships are actually attacking anyone, or just being destroyed at long range. Quote Link to comment Share on other sites More sharing options...
WKE235 Posted December 20, 2003 Report Share Posted December 20, 2003 Why the assumption it would have to be a recent drop? Do we know what RTG does with dropped positions? It would be quite amusing if they were left to carry doing tooled production and standing orders :lol: That would be good to know. If someone had the queue set-up to produce one trader and one defsat per turn and then dropped, and it keeps doing so ... that would mean every turn that goes by this dropped position would get defensively stronger. I guess it's up to MM to test this by sending in another sacrifice. If the fleet comp changed (now 11 DefSats and x traders), then... Of course if that's the case, by the time MM gets to the world with his redesigned Star Cruiser, there could be 15 DefSats Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted December 21, 2003 Report Share Posted December 21, 2003 That's exactly how it works. When I dropped the Thamians I had an order for 90 billion iron and set all the fleets to XLFE. When I revived them they were still on XLFE and I had about 800 million iron stockpiled. They were still producing. Where you run into problems is that as each tech advance gets finished, it gets randomly assigned to something useless, and if several finish at the SAME time, well let's just say you start getting some very inefficient research when you're only working on TWO projects with your 25 RCs... Quote Link to comment Share on other sites More sharing options...
Sha'thar of the Gosht Kohr Posted December 21, 2003 Report Share Posted December 21, 2003 So... we could end up running into a number of huge neutrals who were once active player empires, in the older parts of the universe?? Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted December 21, 2003 Report Share Posted December 21, 2003 So... we could end up running into a number of huge neutrals who were once active player empires, in the older parts of the universe?? It seems to look that way. Of course, if they were abandoned prior to setting some kind of autobuild of defenses (ships, fortresses, etc.) - they could be fat birds fit for plucking. :lol: Quote Link to comment Share on other sites More sharing options...
Sha'thar of the Gosht Kohr Posted December 21, 2003 Report Share Posted December 21, 2003 It seems to look that way. Of course, if they were abandoned prior to setting some kind of autobuild of defenses (ships, fortresses, etc.) - they could be fat birds fit for plucking. :lol: Sha'thar yums! She has -always- enjoyed plucking fat birds! Quote Link to comment Share on other sites More sharing options...
RTGPete Posted December 22, 2003 Report Share Posted December 22, 2003 It is also quite possible for dropped empires to design new ships and build them, construct divisions, and even move fleets around. They aren't as smart as real players, but they can could you some discomfort Quote Link to comment Share on other sites More sharing options...
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