Guest Zy'lar'isa Posted May 23, 2004 Report Share Posted May 23, 2004 A fleet failed to move with the error message of: ** 122th Zylar Defender # 122 contains at least one ship that is incapable of movement, preventing it from moving to a Warp Point at this time Now the one ship incapable of movement was a 100kton orbital. The fleet was listed as capable of towing 300ktons. So the program made an error. keith b. verret Quote Link to comment Share on other sites More sharing options...
RTGPete Posted May 24, 2004 Report Share Posted May 24, 2004 Aye, I've seen that crop up before. I'll probably just ditch the current towing procedure and rewrite it. Quote Link to comment Share on other sites More sharing options...
Guest Zy'lar'isa Posted June 13, 2004 Report Share Posted June 13, 2004 It has been two turns now with failed towing. It is kind of hard to establish strong warp point defenses of orbital units if you can't tow them to the warp point. Get my point? keith Quote Link to comment Share on other sites More sharing options...
Guest Zy'lar'isa Posted June 25, 2004 Report Share Posted June 25, 2004 Has towing been fixed yet? Tried of wasting actions just to find out. keith Quote Link to comment Share on other sites More sharing options...
Galvorn Posted June 25, 2004 Report Share Posted June 25, 2004 I hope its been fixed....I am about to start trying it myself! Quote Link to comment Share on other sites More sharing options...
Ozboym Posted July 3, 2004 Report Share Posted July 3, 2004 Nope, still not fixed. I guess Pete's decided its a more efficient use of his time to fix the turns rather than fix the code. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted July 5, 2004 Report Share Posted July 5, 2004 I seriously doubt you could do better. Pete's got a lot going on right now, so cut him some slack. Quote Link to comment Share on other sites More sharing options...
Guest Zy'lar'isa Posted July 5, 2004 Report Share Posted July 5, 2004 Dear RTG, Please inform us when towing works correctly. I won't waste actions again till so informed. keith b. verret Quote Link to comment Share on other sites More sharing options...
Ozboym Posted July 5, 2004 Report Share Posted July 5, 2004 Pete's got a lot going on right now, so cut him some slack. Petes always busy. How else are we to get things moved up his priority list of work to do, except through keeping a subject continuously hot? You may have other things you'd like fixed before this one, but this is top of my list. Quote Link to comment Share on other sites More sharing options...
Guest Zy'lar'isa Posted July 10, 2004 Report Share Posted July 10, 2004 Dear RTG, Please inform us when towing works correctly. I won't waste actions again till so informed. keith b. verret BUMP!! Quote Link to comment Share on other sites More sharing options...
Ozboym Posted September 29, 2004 Report Share Posted September 29, 2004 Haven't heard from Pete if he's fixed it or not, but my towing attempts have now worked two turns in a row! Quote Link to comment Share on other sites More sharing options...
Locklyn Posted November 30, 2004 Report Share Posted November 30, 2004 This is still not working correctly as gravitonic ratings are not correct and while Pete fixing them manually after turns work this still causes troubles in the turns as well as failed orders. When will the gravitonic ratings be correct so towing will work ok? And yes, could we please have the towing ratings added to the ANZ, we can calculate it from the towing rating of a fleet, but if that is incorrect we have no way of knowing so just add the towing capacity of tow items to their ANZ please. /Locklyn Quote Link to comment Share on other sites More sharing options...
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