Hughestrog Posted June 7, 2004 Report Share Posted June 7, 2004 Hi, just joined and looking forward. Not sure to what but we'll see what's out there. Quick question about warp points: Do you start with all warp points in your system surveyed? If not then a second question: how long would it take to survey a class D warp point. I have an explorer and some pathfinders, and going on the manual I've a feeling it may take a while. Thanks in advance, Hughestrog. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted June 7, 2004 Report Share Posted June 7, 2004 You start with all Warp Points in your Home System pre-surveyed. You also get a significant bonus on Surveying any Warp Points that lead into your Home System. Your scientists have been staring at these stars and stellar phenomena for a long time. Short answer: You don't need to do any surveys to travel out of your Home System. It only takes one successful survey order to survey a Class D Warp Point. However, failed attempts do not increase subsequent survey attempts. You need Jump Survey Sensors for the Survey. A Mk III JSS will penetrate a Class D with ease. Mk IIs will require a greater quantity or the assistance of either an Explorer character, a Scientist character or both. There is a PDF on the RTG website that goes into greater detail about the ins-and-outs of Stellar Cartography. -SK Quote Link to comment Share on other sites More sharing options...
KOTEC Posted June 7, 2004 Report Share Posted June 7, 2004 Welcome! Your Pathfinders will be able to break the Warp points (WP) leading into and out of your home system automatically - thanks to years of your scientists sitting there observing them. But after that it gets much tougher. Outside of your home system your Pathfinders will be restricted to WP classes A & B. Soon you will develop the Jump Survey Sensor(JSS) II which will breaks C's easily. Suggest that you prioritise JSS II with your research groups in slot 1 and use a remaining life point bonus on getting this tech, if exploration is important to you. Before approaching a D WP you will need at least a JSS II carrying a good scout and scientist. Better still use a JSS III or IV! See the Warp Point Survey supplement for more ideas... Warp Point Survey Supplement Hope this makes sense, if not please ask away - we are all pretty happy to help new players out. Thanks, KOTEC Quote Link to comment Share on other sites More sharing options...
President Guztov Posted June 7, 2004 Report Share Posted June 7, 2004 Actually Type D's can be cracked with Mk 1 JSS's in sufficient numbers and the presence of an explorer and a scientist of sufficient level. Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted June 8, 2004 Author Report Share Posted June 8, 2004 Many thanks Guys- this should help! Quote Link to comment Share on other sites More sharing options...
T'Aleen Empire Posted June 8, 2004 Report Share Posted June 8, 2004 The best WP Scout would have (5) Mk IV JSS's with both a Explorer and Scientist character assigned to the fleet. You could sail anywhere with this config! Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted June 8, 2004 Report Share Posted June 8, 2004 "You could sail anywhere with this config!" You think you could break through a J with that? Quote Link to comment Share on other sites More sharing options...
T'Aleen Empire Posted June 8, 2004 Report Share Posted June 8, 2004 Maybe...not sure though...you would more likely get through 'H's or maybe even a lower chance of sucess with a 'I' WP...maybe Quote Link to comment Share on other sites More sharing options...
EternusIV Posted June 8, 2004 Report Share Posted June 8, 2004 Good luck with that Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted June 8, 2004 Report Share Posted June 8, 2004 The best WP Scout would have (5) Mk IV JSS's with both a Explorer and Scientist character assigned to the fleet. You could sail anywhere with this config! Just curious - why 5 and not 4??? Or even 3, or 2 or 1 would be enough with a Legendary Ranger......plus that Scientist Chief Scientist to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
T'Aleen Empire Posted June 8, 2004 Report Share Posted June 8, 2004 Way back 'when' talking with another grop of folks, sharing data and details it became clear that although 4 would be enough to eac h the next higher level, that 5 adds a little bit more '%'...so I have always created my ships with 5 of whatever level JSS level I was building. Now since I have tons of Explorers and Scientists too...they make and add a better bonus to cracking those higher WPs too. Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted June 8, 2004 Report Share Posted June 8, 2004 Didn't Pete say the having both character type was of little bonus because they didnt stack? Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted June 8, 2004 Report Share Posted June 8, 2004 Didn't Pete say the having both character type was of little bonus because they didnt stack? Everything I have read suggests the opposite. However, as I am just getting started I would like to know the answer to this question. Quote Link to comment Share on other sites More sharing options...
PhaseDragon Posted June 8, 2004 Report Share Posted June 8, 2004 They don't stack. Only the highest rated character on the fleet is used. If that is an explorer then he is used. If the scientist has a greater chance then he is used. If I am wrong then I would love to know when this changed. Quote Link to comment Share on other sites More sharing options...
octagon999 Posted June 8, 2004 Report Share Posted June 8, 2004 They don't stack. Only the highest rated character on the fleet is used. If that is an explorer then he is used. If the scientist has a greater chance then he is used. If I am wrong then I would love to know when this changed. In the words of Sydney Greenstreet in Casablanca... I do not know why I tell you this, since it will not profit me, but... The highest rated explorer and the highest rated scientist aboard a fleet BOTH contribute to SURV success. They do not stack directly; rather, the secondary character modifies the already modified chance of success. The scientist assists half as much as an explorer of the same level. Hope this helps. Tom Quote Link to comment Share on other sites More sharing options...
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