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Warp Assault


Pandaemonium
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The Introduction to the Rulebook starts with this flavor text:

"Sixteen Glorb'ton Assault Batlecruisers and a dozen Frigates materialized in the Proxima star system. Fifty-four Thallani Federation Heavy Drone Cruisers flanked by eight awesome Base Stations pounded the Glorb'ton ships with withering fire, but two of the Battlecruisers managed to survive and their shields and defensive systems came fully on-line."

 

Does the defensive force at a warp point get a free round to attack the incoming ships with only the incoming ships' armor/ship integrity to defend them?

 

Do the incoming ships get to fire back?

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From what I've seen that flavor text does not describe actual game experience as do much of the rulebook. The one warp point defender has the defensive bonus of that assaulting ships can only appear according to their warp bubble and the WP size per "combat round" Ie if the incoming WP is 10 then 10 Size 1 Bubble ships can appear or 2 size 5 or so on per round. This is usually negated by putting lots and lots of jumpdrives on the main assault ship bringing its bubble size down AND hoping that the random ship picker for transit picks that number...yep, the assaulting force doesn't have that much control over what ship goes first either...despite what the rules say on that.

 

/Locklyn

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Actually, I think Pete said that ships travel through the warp point in order according to their deployment location. He disabled the random thingy to give us all a break.

We don't know if he did, or not (Pete?), but if he did then it should have been as per Class and not per FBP.

 

ie Assault Class ships should transit WPs first, followed by Battle Line, followed by Heavy Screen, then Light Screen.....etc

 

Once you've got them throught the WP, however, there's nothing stopping you 'moving' those ships around, eg bringing those Screen ships 'in front' of your Battle Line - or even just lining them up all together.

 

Now, that said, we would very much like the change to have the Jump Order alterable and linked to the extant FBP your fleet is using, but if that's done then we'd appreciate seeing it as a promulgated Rule Change.

 

Chief Warmaster to Ur-Lord Tedric

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I would have to disagree. I believe deployment location makes more sense. Not everything you have per "class" is exactly what you have built to throw in. But this brings up a point. Does the "class" really provide any benefits/advantage or is it just listed for flavor? After all, you can have a FBP with Assault Ships in deployment location 9 and transports in deployment location 1, not that it makes senses but it seems deployment location dictates the battle formations, not the class.

 

Back to you. :cheers:

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I would have to disagree. I believe deployment location makes more sense. Not everything you have per "class" is exactly what you have built to throw in. But this brings up a point. Does the "class" really provide any benefits/advantage or is it just listed for flavor? After all, you can have a FBP with Assault Ships in deployment location 9 and transports in deployment location 1, not that it makes senses but it seems deployment location dictates the battle formations, not the class.

 

Back to you. :cheers:

Oh Azuth.....

 

We don't mean to imply that WARP'ng through by Class is perhaps the best way to go....

 

Just that that is the way it is under what we are lead to believe are the rules - Page 5-4.

 

So, the Class that you assign when you NUD a ship effectively fixes the order in which you WARP through.

 

The FBP which organises your ships based upon their Class then determines which DepLoc they fight from.

 

Chief Warmaster to Ur-Lord Tedric

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I would have to disagree.  I believe deployment location makes more sense.  Not everything you have per "class" is exactly what you have built to throw in.  But this brings up a point.  Does the "class" really provide any benefits/advantage or is it just listed for flavor?  After all, you can have  a FBP with Assault Ships in deployment location 9 and transports in deployment location 1, not that it makes senses but it seems deployment location dictates the battle formations, not the class.

 

Back to you.  :)

Oh Azuth.....

 

We don't mean to imply that WARP'ng through by Class is perhaps the best way to go....

 

Just that that is the way it is under what we are lead to believe are the rules - Page 5-4.

 

So, the Class that you assign when you NUD a ship effectively fixes the order in which you WARP through.

 

The FBP which organises your ships based upon their Class then determines which DepLoc they fight from.

 

Chief Warmaster to Ur-Lord Tedric

Some more information

 

1) Formation sets your deploy location based on your selected Force Battle Plan.

2) Mission Class as assigned to the ship when designed is the same thing as Formation.

3) Per the 5-4 rules, unless changed, Formation does control the order in which ships jump. But, note that on 5-4, it says "Assault ships try to appear first". The key here is "try". Per my own mails with Pete, he responded "There are no guarantees as to which exact ship will po through first". Further mails confirmed that we influence the order of the jump (by setting class/formation). But hey, things happen.

 

Note that this can produce interesting results. Lets say you form your fleet up into lines where screen ships are in Deploy location 1, and Capital ships in Deploy Location 4. If the Capital Ships are A (assault) and the screen ships say E (Escort), then the Capital Ships will attempt to jump through first, instead of your screen ships (ouch). To get the result you want, you may want to design the screen ships as A (Assault) Mission Class, and your Battleships as E (Escort). Makes sense, righ???

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Very much agreed Phase, I wonder if we can collect all those early naval designers and put them in a black hole somewhere.

 

/Locklyn

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