hobknob Posted August 1, 2003 Report Share Posted August 1, 2003 I was wonder what the rest of you all have seen as far as imperial help to production. I have a seen my emperor help as many as 5 seperate areas of production on a single turn. What do you all see? How about combined efforts? I have seen 3 different characters helping a single item for a 45% bump in production. What have you all seen? Quote Link to comment Share on other sites More sharing options...
T'Aleen Empire Posted August 1, 2003 Report Share Posted August 1, 2003 I also know that Leader is awesome in DIP orders, but that might be because of his rank too. I have seen him affect 3-4 production events I do believe. Quote Link to comment Share on other sites More sharing options...
Mu-Rho-Mu Posted August 1, 2003 Report Share Posted August 1, 2003 3 in the same industry has been my max. While I'm sure its related but has anyone noticed an incease in their effect with an increase in Administration centers? Mu-Rho-Mu Quote Link to comment Share on other sites More sharing options...
hobknob Posted August 1, 2003 Author Report Share Posted August 1, 2003 While it seems to make some sense, my actual data shows otherwise. Between 2 positions the one with all of the installations only has about 1/2 the action as the one without most of the installations. Currently (last 5 turns) the position without the installations has averaged 6 events while the one with all of the installations has averaged a bit less than 2. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted August 5, 2003 Report Share Posted August 5, 2003 The most I have seen is ... [a] My "King" affect four different types of material production (Iron, Lumber, Gaseous Elements and Water). Three (3) different leaders affecting the same production (Fruits & Vegetables of all things <sigh>). Quote Link to comment Share on other sites More sharing options...
Kurassier Posted August 5, 2003 Report Share Posted August 5, 2003 Hey, don't knock the Fruits and Vegetables Shadow, after all, Beer is made with Hops.... HBOB Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted August 6, 2003 Report Share Posted August 6, 2003 Wouldn't Hops, Rice and Barley fall under the Grains category in this game? At least we call them Grain Silos at the Brewery. :lol: Yes, I work for the 800# Gorilla of American Beer. Today was safety beer day! Quote Link to comment Share on other sites More sharing options...
Kurassier Posted August 6, 2003 Report Share Posted August 6, 2003 Ok, I forgot about the Grains Category, my bad. I guess you did get a bad rap after all. Next time get him to work on GRAINS!!! BTW, Why isn't there a Beer resource???????? Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted August 6, 2003 Report Share Posted August 6, 2003 Yeah! Beer should be worth double in all DIP 'Gift' Orders. Diplomats without Beer --> Diplomats with Beer --> :lol: Quote Link to comment Share on other sites More sharing options...
AKO Posted August 6, 2003 Report Share Posted August 6, 2003 I am all in favour of diluting the intellectual capacity of neutrals by inducing alcohol into their brains. I support the motion of doubling the DIP results when handing over beer to neutrals. Quote Link to comment Share on other sites More sharing options...
Locklyn Posted August 14, 2003 Report Share Posted August 14, 2003 The Emperor is a GOD at DIP orders if you have the right gifts with you. Never EVER let the Emperor travel around in anything lighter than A Flag Cruiser though /Locklyn Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted August 14, 2003 Report Share Posted August 14, 2003 Why? Does your emperor wiegh a lot? :lol: You'd actually have to meet somebody in order for his Eminence to be threatened by anything. I wouldn't use him as a Scout, though. Quote Link to comment Share on other sites More sharing options...
hobknob Posted August 14, 2003 Author Report Share Posted August 14, 2003 So what are the right gifts and how long did it actully take to get some results? Quote Link to comment Share on other sites More sharing options...
Locklyn Posted August 14, 2003 Report Share Posted August 14, 2003 Oh shadow shadow...space is filled with other dangers apart from other Empires Good gifts can be just about anything, some provoke reciprocal gifts seems rather random so far Locklyn Quote Link to comment Share on other sites More sharing options...
EternusIV Posted August 14, 2003 Report Share Posted August 14, 2003 Emporer? 20% bonus per hit I have a list of most of the other bonus percentages per leader type that I'll send in form of memo or article etc. Maximizing your installations UNDENIABLY increase the number of bonus events per turn. The question is -- when will it be more efficient for you to spend your CMs on installations than SM/IC? My estimate: a little over 12-13 leaders that give 14% bonuses per hit. Quote Link to comment Share on other sites More sharing options...
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