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Tough Warp Points


hobknob
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With my main position, the Everlasting Spawn, I have a few goods that I cant even MAKE because I dont have the required Improved Goods.

 

In creating Imrpoved Goods I was also hoping to:

 

1) open up some new technologies and installations;

2) establish a good foundation to be a trade race;

and

3) have the required goods for the more advanced items I can build (ie Mk IV JSS)

 

 

Ed- I can send you the total CM count for all the installations that can help with warp surveying if you like (away from spreadsheet now)

 

I've tried it in one system and know others have too. It works like a charm.

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Octagon --

 

I must be missing your point. It seems to me the sequence would be:

 

Turn X

COLB

 

Turn X+1

OC - Colonists, Construction Materials

CON - Science Buildings

SURV - Warp Point(s)

DISM - Science Buildings

CTRN - Retrain Colonists

LC - Colonists, Construction Materials

 

Turn X+2

... repeat as necessary ... :o

 

 

If you brought a "slow" (i.e. 2AP) Colonizer Fleet and one or more "fast" (i.e. 4AP+) Survey Fleets, you could bang out the Warp Points in non-Nexus Systems in short order. :o

 

Nexus Systems are a nightmare of a different color. :woohoo:

 

-SK

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Thats pretty slick.

 

I tend to do things much more traditional.

 

1) Outer fleets SURV WPs best they can

2) Any sytems with planets are visited by exploration ships

3) Friendly worlds get permanent installations and/or convoy-colonizer route

4) rinse/repeat

 

 

 

With my second position, I'll e happily SURVing away with my Mk IV Jump Survey Sensors which should handle 99% of the WPS in my neighborhood.

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Hello

 

I have a newbie question

 

I want to Survey a Class C (Diff 35) Jump point but has only Jump Survey

sensor Mk I.

 

1) one Mk I sensor gives 20 points for surveying

my question is would it be enough to have a level 2 explorer (adventurer) gives 20% bonus?

 

2)

If my lifeforms exploration modifer is greater than 20 % would that also be enough or is the Exploration modifer only for the EXplore order?

 

 

thanks

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2nd level explorer gives 20% off = 7

Mk I Warp sensor = 20

You are therefore 8 short of the standard class C of 35.

 

Not sure the exploration modifier works that way, although I'm sure it will make some difference, but I suspect not enough!

 

If you could get half a dozen more Mk I Sensors to the WP then you would probably have enough. Alternatively, if your explorer gets to level 3 then you will only be about 3-4 points short and approx 3 Mk I's should suffice - or maybe your exploration modifier will make up the difference.

 

Also remember that not all class Cs are rated at 35. Some are harder and a few are a little easier - you might just get lucky! :thumbsup:

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Octagon --

 

I must be missing your point. It seems to me the sequence would be:

 

Turn X

COLB

 

Turn X+1

OC - Colonists, Construction Materials

CON - Science Buildings

SURV - Warp Point(s)

DISM - Science Buildings

CTRN - Retrain Colonists

LC - Colonists, Construction Materials

 

Turn X+2

... repeat as necessary ... :)

 

 

If you brought a "slow" (i.e. 2AP) Colonizer Fleet and one or more "fast" (i.e. 4AP+) Survey Fleets, you could bang out the Warp Points in non-Nexus Systems in short order. :D

 

Nexus Systems are a nightmare of a different color. :thumbsup:

 

-SK

The above makes sense but you can do it even faster.

 

Turn 1 - both ships warp into system (one is a warp survey ship the other has the beacons)

 

Turn 2: Warp Ship: Survey/SS (check way home and see what is in system

Colony Ship: Move to Orbit 1 and COLB

 

Then do what our esteemed colleague reccomended. Nexus systems are a pain in the ass!

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For really tough warp points, I send a Diplomat, Priest, and Martial Artist out to talk to them. Using soothing words and applying gentle massages to the taut fabric of space, they gently probe the warp point to get it to open up about it's past. The story is usually the same. A fiery and violent childhood followed by intense pressures as they matured, leading to their eventual collapse and withdrawing from the rest of the universe. A truely sad tale.

 

But, once the probing gets them to open up, the healing can begin. Repeated discussions allow the warp point to soften and mellow out. And while none has reached the point of seeing the light and exploding back into the universe, they are less withdrawn and more open to travel than before.

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