Prospective Posted May 6, 2007 Report Share Posted May 6, 2007 Here's the other side of the equation. I made 10,000 ICE-1 on my homeworld last turn. It took effect this turn. I'll do a GEO next turn to determine exactly what changed. One thing I can tell you without issuing a GEO survey is that I completely LOST my Crystal Potential. It used to be 158 (not great, I know and I was hoping to see this increase). Well, this turn I got the following message: - Crystal Refinery: 0 Crystals(s) were produced in Population Group # xxx (lack of Crystals resource) I still have 790 Crystal mines and I have excess power available, so the only conclusion I can draw is that Crystal production on my homeworld is lost forever. Crap. Quote Link to comment Share on other sites More sharing options...
Desmodus Posted May 6, 2007 Report Share Posted May 6, 2007 Here's the other side of the equation. I made 10,000 ICE-1 on my homeworld last turn. It took effect this turn. I'll do a GEO next turn to determine exactly what changed. One thing I can tell you without issuing a GEO survey is that I completely LOST my Crystal Potential. It used to be 158 (not great, I know and I was hoping to see this increase). Well, this turn I got the following message: - Crystal Refinery: 0 Crystals(s) were produced in Population Group # xxx (lack of Crystals resource) I still have 790 Crystal mines and I have excess power available, so the only conclusion I can draw is that Crystal production on my homeworld is lost forever. Crap. Prospective - you are correct, you have no more crystals to mine. If you look at the ANZ you'll see it states the possibility of completely losing a resource. I think it's more on the line of a probability, I had the same thing happen to me but fortunately my loss was Precious Metals. On the upside, I now can "mine" all the Mineral Fertilizers I would ever need Quote Link to comment Share on other sites More sharing options...
WKE235 Posted May 6, 2007 Report Share Posted May 6, 2007 Here's the other side of the equation. I made 10,000 ICE-1 on my homeworld last turn. It took effect this turn. I'll do a GEO next turn to determine exactly what changed. One thing I can tell you without issuing a GEO survey is that I completely LOST my Crystal Potential. It used to be 158 (not great, I know and I was hoping to see this increase). Well, this turn I got the following message: - Crystal Refinery: 0 Crystals(s) were produced in Population Group # xxx (lack of Crystals resource) I still have 790 Crystal mines and I have excess power available, so the only conclusion I can draw is that Crystal production on my homeworld is lost forever. Crap. If you compare this turns production to last turns, you should be able to guess what items went up, before even doing the GEO. Hopefully, you got a bad crystal result but other things like Iron went up a lot, which will make up for it a bit. If your planet had a really bad result, you might have lost the crystal and could see drops in other resources as well. Quote Link to comment Share on other sites More sharing options...
Desmodus Posted May 10, 2007 Report Share Posted May 10, 2007 Here's the other side of the equation. I made 10,000 ICE-1 on my homeworld last turn. It took effect this turn. I'll do a GEO next turn to determine exactly what changed. One thing I can tell you without issuing a GEO survey is that I completely LOST my Crystal Potential. It used to be 158 (not great, I know and I was hoping to see this increase). Well, this turn I got the following message: - Crystal Refinery: 0 Crystals(s) were produced in Population Group # xxx (lack of Crystals resource) I still have 790 Crystal mines and I have excess power available, so the only conclusion I can draw is that Crystal production on my homeworld is lost forever. Crap. Here's a simple formula to help you back into your new yield number. Yield=(production/mines)+(mines*0.1) Quote Link to comment Share on other sites More sharing options...
TErnest Posted May 10, 2007 Report Share Posted May 10, 2007 Here's a simple formula to help you back into your new yield number. Yield=(production/mines)+(mines*0.1) This works very well. Unless, of course, you have various merchants, diplomats, clerics, etc. screwing up your production formula. (Curse their help!) You can either wait until all your various leaders have one turn of total incompetance, or just do an old fashioned GEO. TErnest Quote Link to comment Share on other sites More sharing options...
Soerenjev Posted May 10, 2007 Report Share Posted May 10, 2007 Here's a simple formula to help you back into your new yield number. Yield=(production/mines)+(mines*0.1) This works very well. Unless, of course, you have various merchants, diplomats, clerics, etc. screwing up your production formula. (Curse their help!) You can either wait until all your various leaders have one turn of total incompetance, or just do an old fashioned GEO. TErnest If you do something like this, a GEO order should come right after you dropped the ICE Quote Link to comment Share on other sites More sharing options...
Calamaran Posted May 10, 2007 Report Share Posted May 10, 2007 If you do something like this, a GEO order should come right after you dropped the ICE Only the sun comes up for free. Unless you come to visit my homeworld of course, we have a special tourist tax for our sunrises. Calamaran. Quote Link to comment Share on other sites More sharing options...
hobknob Posted May 11, 2007 Report Share Posted May 11, 2007 It does little good to GEO right after dropping the ICE since the ICE is processed after movement and convoy routes. Quote Link to comment Share on other sites More sharing options...
Takeda Posted January 24, 2008 Report Share Posted January 24, 2008 Any new ICE results to report? I was thinking about dropping it on an asteroid to see what happens. Takeda Quote Link to comment Share on other sites More sharing options...
tigeriith Posted January 24, 2008 Report Share Posted January 24, 2008 This is frm a fairly recent drop on a colony of mine and is consisent with the general feeling that you tend to lose a resource completely and tend to gain a resource point for every 7+ ICE. Effect of 25,826 tons of ICE-1 Resource Before After Caldaran Crystals 68 389 Coal 68 344 Crystals 52 202 Fibers 304 487 Fruits and Vegetables 174 398 Gaseous Elements 90 522 Grains 105 527 Hydroelectric Potential 91 328 Industrial Chemicals 220 379 Iron 96 312 Light Metals 102 409 Lumber 282 690 Meat 95 452 Petrochemicals 302 0 Rare Herbs and Spice 251 426 Total Resources 2300 5865 ICE/Resource Increase 7.24 Hated to lose the petro but the Lumber, Gaseous and Hydro sure were nice. Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted January 24, 2008 Report Share Posted January 24, 2008 So, is losing one resource the worst that's ever happned to anyone using ICE? Quote Link to comment Share on other sites More sharing options...
WKE235 Posted January 25, 2008 Report Share Posted January 25, 2008 So, is losing one resource the worst that's ever happned to anyone using ICE? The thread Experiments in Ice has some results from dropping ICE and ICE-2 on various worlds. Not a lot of results. But interesting enough. http://www.rollingthunderforums.com/index....c=1569&st=0 Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted January 25, 2008 Report Share Posted January 25, 2008 Might be more interesting to use ice as a weapon...drop it on someone else's homeworld and hope for negative effects...... Quote Link to comment Share on other sites More sharing options...
Breoghan Posted January 25, 2008 Report Share Posted January 25, 2008 I wonder if a series of "ICE bombs" would mess up someone's nice orderly production lines? Does ICE bring zero resources to plus figures? Or is it a one-way street? OK, so it would be expensive in resourcess - but interesting thought? Absolutely! Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted January 25, 2008 Report Share Posted January 25, 2008 I'm not sure its really great as a weapon. a) costs a fortune mostly benefits the enemy c) can't go through a warp point so has to be made in-system Quote Link to comment Share on other sites More sharing options...
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