Eldred Posted September 9, 2003 Report Share Posted September 9, 2003 On my last turn "much was learned about Mk VII Pursuit Missile technology!". Being as I haven't even got Mk I Pursuit Missiles yet it seems that the tech tree must be very high indeed! I was wondering what other high level discoveries people have found. Is Mk VII about the limit or do we have a Mk XVII out there? What about 8th Generation Civil Engineering or does it stop at the 3rd or 4th generation? Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted September 9, 2003 Report Share Posted September 9, 2003 The highest that I have found are-- 6th Generation Horizon Techs Mk VI Engines (Nuclear, Fusion, Anti-Matter) Mk VII Torpedoes Heavy Weapons (Laser, Pulse Laser, X-Ray Laser) --but I have also seen things like Dyson Sphere, Mk II Universal Gate and Spinal Mount weapons. At the current research rates - check back with me in 2010, I should be able to give you more. :lol: -SK Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted September 9, 2003 Report Share Posted September 9, 2003 Here is a list of the highest levels of technology I have found so far: Neutron Fixer Scout Tank Tower Shield Type C Spinal Starbore Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted September 9, 2003 Report Share Posted September 9, 2003 Here are some of my finds..... 3rd Generation Social Engineering 4th Generation Species Engineering 6th Generation Industrial Science Cobalt Fusion Bomb Colossus MTGM Cordellium Composite Armor Electric Fence - Had to leave this one here...we can fly in space but damn...elec! Holographic Neural-Feed Battle Grid MK III Personell Transporter MK IV Field Hospital MK IV LongRange Sensor MK IV Total Conversion Engine MK V Computer MK VI Fusion Engine MK VI Heavy Missile T'ckon Imperial Assault Walker T'ckon Imperial Battle Blaster T'ckon Imperial Blaster Pistol Thermal Typhoon Type A Stasis Field Generator Type B Spinal Novabore Type C Planetary Shield Type C Spinal Novanore Type D Universal Translator Quote Link to comment Share on other sites More sharing options...
President Guztov Posted September 9, 2003 Report Share Posted September 9, 2003 Kewl! We just happen to be researching one of the items on your list. Soon to have cordelium composite armor. Quote Link to comment Share on other sites More sharing options...
KOTEC Posted September 9, 2003 Report Share Posted September 9, 2003 Have discovered a few of the mentioned tech's (albeit at lower levels) but the strangest discovery so far has been T'ckon 68 Technology. Possibly so advanced it hasn't been given a name yet?! It is quite clear from this list of techs, if we didn't know it already, that more than a little imagination and thought has gone into the game. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted September 10, 2003 Report Share Posted September 10, 2003 Actually, that is its name ... I already asked Pete about it. Quote Link to comment Share on other sites More sharing options...
President Guztov Posted September 10, 2003 Report Share Posted September 10, 2003 There are quite a few T'ckon related techs. I also found info on some of that T'ckon imperial powered assault armor which must be some really nice stuff indeed. Quote Link to comment Share on other sites More sharing options...
T'Aleen Empire Posted September 10, 2003 Report Share Posted September 10, 2003 just remember, with all the T'ckon cool tech...they still fell!!! Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted September 10, 2003 Report Share Posted September 10, 2003 Note to Self: Do NOT research T'ckon Civil War Generator. Quote Link to comment Share on other sites More sharing options...
Kurassier Posted September 10, 2003 Report Share Posted September 10, 2003 That's because with all their technology, they failed to develop the HBOB Beer Converter. How sad for them Quote Link to comment Share on other sites More sharing options...
Azuth Posted September 10, 2003 Report Share Posted September 10, 2003 LMAO! :lol: Quote Link to comment Share on other sites More sharing options...
Emanon Posted September 11, 2003 Report Share Posted September 11, 2003 A few more, pardon any duplicates. 1G Android, 200cm Spinal Rail Gun, Aegis Heavy Laser Cannon, Dimensional Rift Cannon, Dyson Sphere Construction, Enforcer Pulse Cannon, ESP Doomcaster, FPS-1 Fleet Formation Scanner, Haven Shield, Heavy Graser, Holographic Generator, Hvy Antimatter Blaster, Hvy Antimatter Blaster, ICE-1, Intimidator Pulse Cannon, Mk II Defense Directorate, Mk II Personnel Transporter, Monofilament Blade, Munich Infantry Support Gun, Neutralite, NWTX-4000 Planetcracker, Particle Projector Cannon, Phased Energy Grip, Plektonite Armor, Psychotic Inducer, Refuge Shield, Screamer Bomb, Siege Phase Shaker, Siege Plasma Hellbore, Siege Shaker Beam, Siege Tachyon Blaster, SLY-4 Intelligence, Sensor Package, Total Conversion Bomb, Type B Planetary Field Distorter, Type C Engry Web Projct, Type C Planetary Shield, Type C Stasis Fld Generator, Warden Point Defense System Long Live Emanon :lol: Quote Link to comment Share on other sites More sharing options...
lugal Posted September 13, 2003 Report Share Posted September 13, 2003 Damn it! Damn it all to hell! I got two pathfinders doing XEPL every turn and now they decide to find something of intrest but discard all 3, yes 3 different items, for lack of cargo space! ARGH! Anger growing! Irrational pounding of fists upon desk! Humbly sending email to Pete to remove all XEPL orders. Quote Link to comment Share on other sites More sharing options...
KOTEC Posted September 14, 2003 Report Share Posted September 14, 2003 lugal, I would hate to think your anger is getting the better of you. I share your concern at the loss of finds when using Pathfinders, maybe I missed something (quite likely) but why stop them doing EXPL orders - unless they are needed for another purpose. My argument is this; It was worthwhile last turn for them to explore solely for Tech advances and the very slim chance of finding an alien ship, why the change now? There is still the chance that they will find a tech advance. You are not really losing anything tangible in the role of the dice that indicates they find cargo. Personally I favour building cargo fitted scouts in different fleets and setting them up to search separately increasing the odds of finding tech advances with the bonus of finding cargo. Quote Link to comment Share on other sites More sharing options...
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