General Miles Avatar Posted January 23, 2009 Report Share Posted January 23, 2009 ANZ: Type C Spinal Starbore Type C Spinal Starbore: Spinal Starbores are extremely large and bulky weapons that run the length of a ship and are offshoots of ********* weapons technology. These weapons tend to be larger and more powerful than ********. Carefully-timed magnetic seals at the business end of the weapon chanber allow for targeting of any target in the forward arc of the vessel. This weapon system mixes starbore technology with the mass and stopping power of a spinal accelerator. Instead of hitting a target with projectile force, the Spinal Starbore hammers it with fusion energy channeled into a massive beam of destruction. Small ships are often atomized on the spot, their components spread instantly into a gaseous cloud, while larger targets merely have gigantic holes blown in them. A ship mounting many Spinal Starbores and heavy armor could be considered an unstoppable juggernaut, a fact that is not lost on vessels suffering under their fire…. (2,000,000 tons) 2,000,000 Shenn Stones - 6,000,000 Advanced Steel - 2,000,000 Advanced Electronics Classification: Weapon Range: Beam Structural Integrity: 2000000 Prerequisite Technologies: Type B Spinal Starbore Fusion Strength: Magnificent [1024000000] The first single weapon I have seen that can generate over 1 billion firepower. If the progression holds the Type D will dish out over 3 billion. Quote Link to comment Share on other sites More sharing options...
Breoghan Posted January 23, 2009 Report Share Posted January 23, 2009 Sounds like an 'ouch' factor of...... oh I dunno ...... seriously serious? Quote Link to comment Share on other sites More sharing options...
Kurassier Posted January 23, 2009 Report Share Posted January 23, 2009 ANZ: Type C Spinal StarboreType C Spinal Starbore: Spinal Starbores are extremely large and bulky weapons that run the length of a ship and are offshoots of ********* weapons technology. These weapons tend to be larger and more powerful than ********. Carefully-timed magnetic seals at the business end of the weapon chanber allow for targeting of any target in the forward arc of the vessel. This weapon system mixes starbore technology with the mass and stopping power of a spinal accelerator. Instead of hitting a target with projectile force, the Spinal Starbore hammers it with fusion energy channeled into a massive beam of destruction. Small ships are often atomized on the spot, their components spread instantly into a gaseous cloud, while larger targets merely have gigantic holes blown in them. A ship mounting many Spinal Starbores and heavy armor could be considered an unstoppable juggernaut, a fact that is not lost on vessels suffering under their fire…. (2,000,000 tons) 2,000,000 Shenn Stones - 6,000,000 Advanced Steel - 2,000,000 Advanced Electronics Classification: Weapon Range: Beam Structural Integrity: 2000000 Prerequisite Technologies: Type B Spinal Starbore Fusion Strength: Magnificent [1024000000] The first single weapon I have seen that can generate over 1 billion firepower. If the progression holds the Type D will dish out over 3 billion. Big firepower from one weapon, but that is still only 512 points per ton. There are many other weapons with greater firepower per ton. Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted January 23, 2009 Author Report Share Posted January 23, 2009 ANZ: Type C Spinal Starbore Type C Spinal Starbore: Spinal Starbores are extremely large and bulky weapons that run the length of a ship and are offshoots of ********* weapons technology. These weapons tend to be larger and more powerful than ********. Carefully-timed magnetic seals at the business end of the weapon chanber allow for targeting of any target in the forward arc of the vessel. This weapon system mixes starbore technology with the mass and stopping power of a spinal accelerator. Instead of hitting a target with projectile force, the Spinal Starbore hammers it with fusion energy channeled into a massive beam of destruction. Small ships are often atomized on the spot, their components spread instantly into a gaseous cloud, while larger targets merely have gigantic holes blown in them. A ship mounting many Spinal Starbores and heavy armor could be considered an unstoppable juggernaut, a fact that is not lost on vessels suffering under their fire…. (2,000,000 tons) 2,000,000 Shenn Stones - 6,000,000 Advanced Steel - 2,000,000 Advanced Electronics Classification: Weapon Range: Beam Structural Integrity: 2000000 Prerequisite Technologies: Type B Spinal Starbore Fusion Strength: Magnificent [1024000000] The first single weapon I have seen that can generate over 1 billion firepower. If the progression holds the Type D will dish out over 3 billion. Big firepower from one weapon, but that is still only 512 points per ton. There are many other weapons with greater firepower per ton. thats true with this one as well. this was the Type C .still has the Type D to reach in this tree. Quote Link to comment Share on other sites More sharing options...
chairman lar Posted January 24, 2009 Report Share Posted January 24, 2009 Sounds like an 'ouch' factor of...... oh I dunno ...... seriously serious? I am s-o-o-o-o-o far behind! Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted January 24, 2009 Report Share Posted January 24, 2009 Things will start to look differently when you have a 100 turns done by your position.....unfortunately , the older positions will have also more turns / research done....we will never catch up..... Quote Link to comment Share on other sites More sharing options...
chairman lar Posted January 24, 2009 Report Share Posted January 24, 2009 Things will start to look differently when you have a 100 turns done by your position.....unfortunately , the older positions will have also more turns / research done....we will never catch up..... So, uh, the MkIII Club is not a good idea???? Quote Link to comment Share on other sites More sharing options...
Drasn Posted January 25, 2009 Report Share Posted January 25, 2009 So, uh, the MkIII Club is not a good idea???? The Mk III Club is a great idea! It leads to the Mk I Disco, a dead end I think, but also to the StarBars tech tree. Very worthwhile! Quote Link to comment Share on other sites More sharing options...
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