MadMartinB Posted October 3, 2003 Report Share Posted October 3, 2003 With MK II Fusion engines you are able to push high AP ships. Here is a basic design..IS IT REALLY WORTH IT? NAME # TONS 20cm Gauss Gun 5 2000 Light Sonic Disruptor 10 2000 Mk I Computer 1 100 Mk III JSS 1 5000 Mk II Fusion Engine 650 65000 Mk I SR Sensor 5 500 Titanium 20000 20000 4cm Gatling Gauss CIDS 10 400 MK I Deflector 5 500 MK I Force Shield 5 500 Fighter Bay 1 10000 Tranwarp Drive 1 25000 Fuel Tankage 20000 20000 Fuel Shuttle 10 6000 Type B D Screen 5 5000 Type A Science Lab 0 0 SubTotals 162000TONS This gives a 8 AP ship that can do multiple warp points but 650 MK II Fusion Engines. Yikes. Will it blow up with that many engines? Thoughts? Quote Link to comment Share on other sites More sharing options...
lugal Posted October 3, 2003 Report Share Posted October 3, 2003 Why are JSS on a war ship? You already know where to go and have surveyed it before hand. Save the JSS for survey ships or turn those resourses into other ship systems. Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted October 3, 2003 Report Share Posted October 3, 2003 What is the Raw material cost for this puppy? Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted October 3, 2003 Author Report Share Posted October 3, 2003 It's actually an exploratio ship but with a NTWD and 650 engines I armed it. Pete mentioned that fuel tankage blows up easy. Raw cost is high. But 8 APs = 4x regular ships and MK III JSS are expensive in their own right. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted October 3, 2003 Report Share Posted October 3, 2003 It's actually an exploratio ship but with a NTWD and 650 engines I armed it. Pete mentioned that fuel tankage blows up easy. Raw cost is high. But 8 APs = 4x regular ships and MK III JSS are expensive in their own right. Well, I didn't exactly say it...I printed it in the Naval Combat Primer A ship that is nothing but a Mk I Nuclear Engine and a whole lot of Fuel Tankage is very, very easy to destroy. This is because Fuel Tankage has terrible structural integrity. The same holds true for Cargo Bays and other functionally weak systems. Armor, on the other hand, has a lot of structural integrity. Advanced armor has an incredible amount. Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted October 3, 2003 Author Report Share Posted October 3, 2003 But it really is only an exploration ship. I can clear a warp nexus in 1 turn (4 warp points). Should be fun... Martin Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 6, 2003 Report Share Posted October 6, 2003 I have ships with many more Mk II Fusions on board and nothing has blown up yet. Quote Link to comment Share on other sites More sharing options...
Locklyn Posted October 6, 2003 Report Share Posted October 6, 2003 Actually wasn't it that the Fusion Engines were more susceptible to battle damage and more prone to exploding then? Cheers /Locklyn Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted October 6, 2003 Author Report Share Posted October 6, 2003 Thanks Lars sending the Cheif Gremloid Battle Scientist back to the labs to find a less explosive combat engine! Quote Link to comment Share on other sites More sharing options...
Locklyn Posted October 6, 2003 Report Share Posted October 6, 2003 Can't have pirates blowing themselves up now before we get the chance to hang them can we ? Now how DO you hang someone in zero gee? Opposite Suit Thrusters and some monofilament wire? :lol: /Locklyn Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted October 7, 2003 Report Share Posted October 7, 2003 Like the Lilliputians could actually hang Gulliver.... Quote Link to comment Share on other sites More sharing options...
Galreth Posted October 7, 2003 Report Share Posted October 7, 2003 David didn't seem to have much trouble with Goliath... Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted October 7, 2003 Report Share Posted October 7, 2003 David's rock was a bit larger than a pile of Grimloids. Perspective Quote Link to comment Share on other sites More sharing options...
Locklyn Posted October 7, 2003 Report Share Posted October 7, 2003 Actually a Gremloid is about 3/4 the size of an average humanoid in length...these grimloids are no cousins of ours that we are aware of /Locklyn Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted October 7, 2003 Report Share Posted October 7, 2003 We do hereby proclaim a formal apology to the millions of tiny Grimloids that have been sacrificed to the turn accelleration gods over the past few cycles. To those few that remain, "ooops, sorry about that. We thought you were a different race of Grimloids. Your much larger 2nd cousins were actually the one's we need." No wonder the sacrifices did not work last time. Definately need to smack around some Intelligence officers now. Quote Link to comment Share on other sites More sharing options...
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