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Imperial Reforms


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  • 1 month later...

That is the big unknown with the Imperial Reforms. In Andro, we got used to large numbers of ships since there wasn't a whole lot of incentive to replace inefficient ships with more efficient ships. We simply built more of the efficient ships and let the inefficients ones work until they got blown up. Once it hit me that it was 1,000 ships in total and not 1,000 warships, I started looking at my whole fleet inventory and seeing where I could replace inefficient designs with better designs to free up ship slots. All the benefits from the reforms have been nice though.

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