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The Galactic Coordinates Poll


EternusIV

Should we have Galactic Coordinates Revealed?  

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:lol:

 

My 'E' is fading on this keyboard but it still seems to work :(

 

I belong to a ton of other forums (Gaming and professional.) Maybe I am addicted :( My only defense: my post count on the RTG boards in over a year or so is child's play compared to the posting that happens in the other forums I'm in.

 

This is by far the 'slowest' board in activity I'm involved in - but to me - still one of the most interesting.

 

I can already tell what my next game-related addiction is going to be:

 

Conventions....especially SNROTE conventions. Putting faces and personalities to the board names is awesome. I really hope we can pull off a larger SNROTE convention of sorts within the next year. :blink:

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EternusssIV,

 

how about another option. You can do an order ???? that will tell you the dissstance from the current sssyssstem you are currently in to a sssyssstem that you have an assstronomical obssservatory or sssome other sssimiliar inssstallation in? (in light yearsss for example). I believe that thisss isss sssomething sssimiliar to what you talked about in another thread.

 

CTO, Sssarasss

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Or just add distance to the warp survey information.

 

Sol (WP 0001) ---> Beta Centauri

Type: A

Size: 51

Distance: 4LY

 

Sol (WP 0002) ---> Sigma Draconis

Type: C

Size: 32

Distance: 16LY

 

This way one would have the distances between warp points for mapping purposes.

I support this proposition. So mappers are given something and the

fog of galaxy layout is still hidden.

 

Consequently I voted for the 3rd option.

 

Cestvel

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In the Gencon thread I asked about why people think they need to map and what benefit it would bring. The answer I got was it helps to visualize their empire. I can understand that but in all of this discussion I could not help but think that everyone is consumed with where systems are relative to their HW and it really does not matter. The only two things that are important is teh connection between the systems and the cost to Warp between them. Coordinates, even relative ones only help in visualization but they are not necessary in order to play this game. (Well thats my theory anyway.)

 

Oh and I voted No on the poll.

 

 

(Oh and this is not an argument not to map, just that I dont think coordinates or distances are needed.)

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In the Gencon thread I asked about why people think they need to map and what benefit it would bring. The answer I got was it helps to visualize their empire. I can understand that but in all of this discussion I could not help but think that everyone is consumed with where systems are relative to their HW and it really does not matter. The only two things that are important is teh connection between the systems and the cost to Warp between them. Coordinates, even relative ones only help in visualization but they are not necessary in order to play this game. (Well thats my theory anyway.)

 

Oh and I voted No on the poll.

 

 

(Oh and this is not an argument not to map, just that I dont think coordinates or distances are needed.)

I think you do not understand the problem. When you have 250 systems and with it 750 warppoints (and thats only after two years), it is hard when you have to move parts of them from one place to another. Even more if you do it on paper. It is like a knot of wool which have to be unraveled after the cat has played with it. Redrawing costs a lot of time. If the moment comes that i spent many hours on redrawing maps i can tell you now: i will stop playing.

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In the Gencon thread I asked about why people think they need to map and what benefit it would bring. The answer I got was it helps to visualize their empire. I can understand that but in all of this discussion I could not help but think that everyone is consumed with where systems are relative to their HW and it really does not matter. The only two things that are important is teh connection between the systems and the cost to Warp between them. Coordinates, even relative ones only help in visualization but they are not necessary in order to play this game. (Well thats my theory anyway.)

 

Oh and I voted No on the poll.

 

 

(Oh and this is not an argument not to map, just that I dont think coordinates or distances are needed.)

Go map a few hundred systems and then come back and talk.

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:thumbsup:

 

Gentle now......

 

Be fair to a reasonable question....

 

Currently our dolphin friend doesn't see the need to map at all. Given the dolphin's spatial awareness, personal sonar and lack of writing and records, perhaps he doesn't need it.

 

So, he doesn't see the need to re-map at all. All he needs is knowledge of the links.

 

I for one will be very interested to see how he's running his empire in another year if he still doesn't have a 'map'....... :cheers:

 

Mx

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Currently our dolphin friend doesn't see the need to map at all.  Given the dolphin's spatial awareness, personal sonar and lack of writing and records, perhaps he doesn't need it.

Don't underestimate the value of sonar. We used it extensively in the Alcatraz bar in Indianapolis. Snagged a couple by shouting "Supernova" at random intervals :lol:

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