Sakarissa Posted March 13, 2005 Report Share Posted March 13, 2005 I've had a primitive neutral in my empire for close to 50 turns and the 8 population hasn't changed in all that time. I finally got around to dropping some conmats and improved pharmaceuticals for a power source and one Imperial Medical Center. While the turn results stated that the center aided in growth there, they still haven't produced a single new population. I'm hesitant to build more centers since it is a 1/100 building. Has anyone else had this problem with neutered neutrals? Sakarissa Quote Link to comment Share on other sites More sharing options...
Kurassier Posted March 14, 2005 Report Share Posted March 14, 2005 Yep, I have about 15 neutrals, some grow some don't. I've looked at all the data, and there doesn't seem to be any pattern. Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted March 14, 2005 Report Share Posted March 14, 2005 As far as Imperial Medical Centers, I have seen no evidence that they improve pop growth on my HW, colonies, or former neutrals. Quote Link to comment Share on other sites More sharing options...
crossroads Posted March 14, 2005 Report Share Posted March 14, 2005 As far as Imperial Medical Centers, I have seen no evidence that they improve pop growth on my HW, colonies, or former neutrals. <{POST_SNAPBACK}> I do not know what you are doing wrong but i have seen a nice increase of the popgrowth on my homeworld. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted March 14, 2005 Report Share Posted March 14, 2005 As far as Imperial Medical Centers, I have seen no evidence that they improve pop growth on my HW, colonies, or former neutrals. <{POST_SNAPBACK}> I do not know what you are doing wrong but i have seen a nice increase of the popgrowth on my homeworld. <{POST_SNAPBACK}> As have we. And we're only just over halfway to the 1/100 mark. Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted March 14, 2005 Report Share Posted March 14, 2005 Imperial medical centers are 1/100. I have more than 1 per 100 on the colonies and neutrals. No joy. So aside from having the required number of installations, what more is required? Is there some form of wisdom that the all knowing Crossroads can offer? Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted March 14, 2005 Report Share Posted March 14, 2005 Imperial medical centers are 1/100. I have more than 1 per 100 on the colonies and neutrals. No joy. So aside from having the required number of installations, what more is required? Is there some form of wisdom that the all knowing Crossroads can offer? <{POST_SNAPBACK}> Without being able to CSV the Neutral World from "their" perspective, I couldn't begin to tell you what is inhibiting their growth. Quote Link to comment Share on other sites More sharing options...
SargonKingOfSlith Posted March 14, 2005 Report Share Posted March 14, 2005 Gotta get some 'o that ole tyme religion! Quote Link to comment Share on other sites More sharing options...
hobknob Posted March 14, 2005 Report Share Posted March 14, 2005 Neutrals need a minimum number of pop to grow normally. If you don't have enough pop you can try different intallations and occasionally you get some migration. After enough migration you will likely get spontaneous pop growth. On the other hand, even a 50 pop neutral is pretty useless unless it is in just the right spot. Quote Link to comment Share on other sites More sharing options...
President Guztov Posted March 14, 2005 Report Share Posted March 14, 2005 Kurrassier is right. It all depends. We incorporated a 32 pop neutral very early in the game(imperial remnant) and its been growing at a steady 1 pop per turn ever since. The colony is up past 90 pop and has finally become very useful by supplying resources for the colony of a neighbor of mine. Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted March 15, 2005 Report Share Posted March 15, 2005 Do neutrals have racial characteristics like player races? That might explain why some grow and others don't. Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted March 15, 2005 Report Share Posted March 15, 2005 I believe that they do. However, Pete explained to me that if you convert them into colonists they become *your* race. That's if I understood him correctly. There are times when I have more questions after speaking to him than I did before. Lord Uriel Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted March 15, 2005 Report Share Posted March 15, 2005 I believe that they do. However, Pete explained to me that if you convert them into colonists they become *your* race. That's if I understood him correctly. There are times when I have more questions after speaking to him than I did before. And yet they do not suffer the ill effects from their planetary environment that your race does. Because of this I thought that Pete's comment only meant that they adopted your racial characteristics when they were taken off their home planet. Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted March 15, 2005 Report Share Posted March 15, 2005 I believe that they do. However, Pete explained to me that if you convert them into colonists they become *your* race. That's if I understood him correctly. There are times when I have more questions after speaking to him than I did before. And yet they do not suffer the ill effects from their planetary environment that your race does. Because of this I thought that Pete's comment only meant that they adopted your racial characteristics when they were taken off their home planet. <{POST_SNAPBACK}> That's the impression I got. My question at the time was if I could take a neutral from one world that was hostile to my life form and place it on another planet that was similiar to the nuetral's. That was when I was told that neutrals *become* your race. I hope that makes sense. Lord Uriel Quote Link to comment Share on other sites More sharing options...
Prospective Posted March 15, 2005 Report Share Posted March 15, 2005 So, here's a thought. Since it appears that if you convert the existing neutral pops to colonists (I assume using an CTRN order), they become "your" population. If that's true, then do a CTRN on the existing neutral pops, LC them into a colony berth and then OC them back to the original pop center. Since they are now "your" pops, I would expet them to grow at the minimum of 1 pop per turn... Of course, since they are now "your" pops and subject to your environmental requirements, I assume that they would suffer attrition accordingly (just my guess cause I've not tried this). So, if they are on a world that would be normally a high attrition world, this may not work too well. Steve Quote Link to comment Share on other sites More sharing options...
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