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You guys are fantastic! :thumbsup:

 

I'll be going into town tomorrow to print the rules and everything else I need out. However I have one more question about Installations: When built will they automatically go to work making the elements I need or will I have to Tool them through BI order code? I know I have to use it to make Steel from Iron, etc.

 

I'm looking forward to the day when I can do all of this in my sleep (I'm not even on my second turn yet). Oh yes, it will be an early Christmas when that day comes. <_<

 

Cheers. :drunk:

 

Neil

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Additional Comments on Player Aids and starting out:

 

1. There is a spreadsheet called: Items and Installations Starters Guide

This spreadsheet is great.

2. Start by sorting the spreadsheet by Classification.

3. From there, scroll down to the Classification called -- Resources. These represent two major items --

a. "Resources" found on a planet that can be mined or factoried (coal -- lumber) -- look at your turn report to determine what you have.

b. Items that can be purchased using the Raw Resources-RRs (each costs 10 RRs)

4. The rese of the catagories are well defined and give what resources are needed.

 

Using your example of Synthetic Material. Assuming you had none of the items needed (gaseous elements, industrial chemicals, and petrochemicals), you could issue the orders like this

a. BI 100 Gaseous Elements

b. BI 100 Industrial Chenicals

c. BI 100 Petrochemicals

d. BI 100 Synthetic Material

 

A-C would use 1,000 raw resources each to produce 100 each of the items

D would then use the items produced in a-c to make the Synthetic Materials.

 

Since we are slightly limited in the # of orders we can use, it works for me to work via a spread sheet and have a different column for each 'Resource' . Then, I use a sum of the column to figure out how much I need to 'build'. As a short example, look at producing:

1 Standard Hull Plate (5 steel) and...

1 Heavy Machinery (3 steel)

 

Long -- not efficient method

1. build 15 iron = 150 raw resources

2. build 5 steel = 15 iron

3. build 1 Standard Hull Plate = 5 steel

4. build 9 iron = 90 raw resources

5. build 3 steel = 9 iron

6. build 1 Heavy Machinery

 

This took 6 orders. :thumbsup:

 

More Effieicent way.

1. build 24 iron = 240 raw resources

2. build 8 steel = 24 iron

3. build 1 Standard Hull

4. build 1 Heavy Machinery

 

This... 4 orders

 

Yes, you only saved 2 orders but ask the old-timers, in normal operations, figuring out these needs will save you many orders.

 

Hope this helps..... Reading all

the Newbie posts has really helped me out alot!

 

Larry (4 turns into the game) <_<

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More Effieicent way.

1.  build 24 iron = 240 raw resources

2.  build 8 steel = 24 iron

3.  build 1 Standard Hull

4.  build 1 Heavy Machinery

 

This... 4 orders

 

Yes, you only saved 2 orders but ask the old-timers, in normal operations, figuring out these needs will save you many orders.

 

Hope this helps..... Reading all

the Newbie posts has really helped me out alot!

 

Larry (4 turns into the game)  <_<

 

Sure does! :thumbsup:

 

Can I use this method to construct ships? Manufactor the needed components in the shipyards, then build the actual vessel with the shipyard slip on the same turn?

 

Thanks!

 

Neil

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More Effieicent way.

1.  build 24 iron = 240 raw resources

2.  build 8 steel = 24 iron

3.  build 1 Standard Hull

4.  build 1 Heavy Machinery

 

This... 4 orders

 

Yes, you only saved 2 orders but ask the old-timers, in normal operations, figuring out these needs will save you many orders.

 

Hope this helps..... Reading all

the Newbie posts has really helped me out alot!

 

Larry (4 turns into the game)   <_<

 

Sure does! :thumbsup:

 

Can I use this method to construct ships? Manufactor the needed components in the shipyards, then build the actual vessel with the shipyard slip on the same turn?

 

Thanks!

 

Neil

 

 

Neil

'Fraid not. To build a ship you have to have the necessary "parts" on hand at the beginning of the turn. the construcion program attempts to deduct the various parts when you isse the order. If the parts are not there the order failds. If the parts are there the ship goes into the shipyard queue and waits for the shipyards to run (later in the turn). So if you have all the necessary parts you can design a ship and have it ready for the next rurn. Hope this helps

T'Lariss

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What (or when) do you need Heavy Machinery?

 

Well, you need Heavy Machinery for ... hmmm, nope, don't need them there. Would have made sense to use them for stripmines, but nope, not used there. Then maybe you need them for ... hmmm, again, not used for that. How can you build a shipyard with no heavy machinery, but, it's not required. Dang it, where in the heack are they used? (Sounds of papers being shuffled, mumbling, some occasional curses).

 

AH-HA! You need 500,000 Heavy Machinery in the building of a Fortress. Um... (more shuffling) .. and that appears to be the only thing to use Heavy Machinery. Pretty dang disappointing. I do see that (shuffling again) Improved Stripmining uses Improved Heavy Machinery. So far that's the only use I've seen for IHM.

 

Seems Heavy machinery is almost as useless as Black Market Goods, Consumer Goods, and Luxury Goods.

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If you're lifeform is a plant, does plantfood help  :cheers:

 

Larry

Sadly, no. You still need meat, grain, f&v, and water to make foodstuff. plantfood desn't even enter into it.

Oh, and you still need foodstuff to feed your ground troops even if you paid for full photosynthesis. does that seem right to you?

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One other detail to pay very close attention to is the order that you construct items. You have to go from basic items to components to finished products or your production orders will fail.

 

 

If you input

BI 2 Cargo Bays

BI 10 Steel

BI 30 Iron

 

Then the first two orders will process but fail do to lack of supply and you will end up with 30 Iron sitting on your planet.

 

My production spreadsheets start with mined items then works thru refined items (ie Steel, Refined Crystals) then Subcomponents (Electronics, Synthetic Materials) then Finished Goods (Mk I Computers, Mk I Engines). Then when I write my production orders I follow the same process converting raw to basics, basics to refined....etc.

 

Also be aware of the difference between a BI order and an EB order. Along with the Installation Guide there was an Orders Supplement on the player aid page, although it may be somewhat dated.

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A good idea is to make a master list for yourself on how to order your production something like this below which is an old one for one of my Empires:

 

 

MASTER PRODUCTION QUEUE FOR GOB

 

 

10-90 Priority Items One Build NON tooled

 

10

20

30

40

50

60

70

80

90

100

110

120

130

140

150

160

170

180

190

200

Level One Resources Plus ESP Resources (26) Tooled

 

300 0 Caldaran Crystals

340 0 Coal

380 0 Crystals

420 0 Fibers

460 0 Fruits&Vegetables

500 0 Gaseous Elements

540 0 Gemstones

580 0 Ghuran Demonblood

620 0 Grains

660 0 Industrial Chemicals

700 0 Iron

740 0 Light Metals

780 0 Lumber

820 0 Meat

860 0 Mineral Fertilisers

900 0 Petrochemicals

940 0 Precious Metals

980 0 Radioactive Elements

1020 0 Rare Elements

1060 0 Rare Herbs & Spices

1100 0 Shenn Stones

1140 0 Water

1180 0 Garoxx Jewels

1220 0 Jinn Crystals

1260 0 Trintalum

1300 0 Non Tooled Build Space

 

Level Two Resources Plus Space for Improved Resources (30) (When Advanced comes then eliminate lowest level etc)

 

1340 0 Food Stuffs

1380 0 Fuel

1420 0 Luxury Goods

1460 0 Petroleum

1500 0 Pharmaceuticals

1540 0 Plantfoods

1580 0 Processed Radioactives

1620 0 Refined Crystals

1640 0 Steel

1680 0 Synthetic Materials

1720 0 Textiles

1760 0 Timber

1800 0 Transaluminum

1840 0 Weapons

1880 Improved FoodStuffs

1920 Improved Fuel

1960 Improved Luxury Goods

2000 Improved Petroleum

2040 Improved Pharmaceuticals

2080 Improved Plantfoods

2120 Improved Processed Radioactives

2160 Improved Refined Crystals

2200 Improved Steel

2240 Improved Synthetic Materials

2280 Improved Textiles

2320 Improved Timber

2360 Improved Transaluminum

2400 Improved Weapons

2440 Advanced Foodstuffs

2480 Advanced Fuel

2320 Advanced Luxury Goods

2360 Advanced Petroleum

2400 Advanced Pharmaceuticals

2440 Advanced Plantfoods

2480 Advanced Processed Radioactives

2520 Advanced Refined Crystals

2560 Advanced Steel

2600 Advanced Synthetic Materials

2640 Advanced Textiles

2680 Advanced Timber

2720 Advanced Transaluminum

2760 Advanced Weapons

Level Three Resources plus space for Improved Resources plus 4 extra spaces (14) (When Advanced comes eliminate lowest level etc)

 

2800 0 Electronics

2840 0 Construction Materials

2920 0 Food Concentrates

2960 0 Black Market Goods

3000 0 Consumer Goods

3040 Improved Electronics

3080 Improved Construction Materials

3120 Improved Food Concentrates

3160 Improved Black Market Goods

3200 Improved Consumer Goods

3240 Advanced Electronics

3280 Advanced Construction Materials

3320 Advanced Food Concentrates

3360 Advanced Black Market Goods

3400 Advanced Consumer Goods

 

Misc Builds (5)

 

3440 0 Heavy Machinery

3480 0 Improved Heavy Machinery

3520 0 Advanced Heavy Machinery

3560 0 Non Tooled Build Space

3600 0 Non Tooled Build Space

3640 0 Non Tooled Build Space

 

 

Ship Component Builds

 

ENGINES & JUMP DRIVES (5)

 

3680

3720

3760

3800

3840

3880

3920

 

SENSORS & BRIDGE (10)

 

3960 0

4000 0

4040

4080

4120

4160

4200

4240

4280

4320

4360

 

WEAPONS (10)

 

4400

4440

4480 0 Heavy Stun Beam

4520 0

4560 0

4600 0

4640 0

4680 0

4720

4760

 

DEFENSIVE SYSTEMS (10)

 

4800 0 Selenite Battle Weave

4840 0 EDAC

4880 0 Type A Defense Screen

4920 Laser CIDS

4960 Mk II Force Shield

5000

5040

5080

5120

5160

5200

 

MISC SHIP COMPONENTS (20)

 

5240 0

5280 0 Cargo Bay

5320 0 Fuel Tankage

5360 0 Fighter Bay

5400 0 Drone Rack

5440 0

5480 0

5520 0

5560 0

5600

5640

5680

5720

5760

5800

5840

5880

5920

5960

6000

 

 

Troop Related Builds (6)

6040 10 Troopers

6080 3 Imperial Army Soldiers

6120 3 Imperial Guards Soldiers

6160 3 Imperial Marines Soldiers

6200 8 Space Defense

6240 0 Non tooled Build Space

6280 0 Non tooled Build Space

6320

6360

6400

6440

6480

6520

6560

6600

6640

6680

6720

6760

6800

 

999999 END OF QUEUE BUILD IRON!!!!!

 

:cheers:

 

/Locklyn

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