NeilGartner Posted May 6, 2005 Author Report Share Posted May 6, 2005 You guys are fantastic! I'll be going into town tomorrow to print the rules and everything else I need out. However I have one more question about Installations: When built will they automatically go to work making the elements I need or will I have to Tool them through BI order code? I know I have to use it to make Steel from Iron, etc. I'm looking forward to the day when I can do all of this in my sleep (I'm not even on my second turn yet). Oh yes, it will be an early Christmas when that day comes. Cheers. Neil Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted May 6, 2005 Report Share Posted May 6, 2005 Once built- and assuming they have enough power and pop- they'll keep on churning out resources until you dismantle them. No need to give them orders. Quote Link to comment Share on other sites More sharing options...
Morgwen Posted May 7, 2005 Report Share Posted May 7, 2005 Additional Comments on Player Aids and starting out: 1. There is a spreadsheet called: Items and Installations Starters Guide This spreadsheet is great. 2. Start by sorting the spreadsheet by Classification. 3. From there, scroll down to the Classification called -- Resources. These represent two major items -- a. "Resources" found on a planet that can be mined or factoried (coal -- lumber) -- look at your turn report to determine what you have. b. Items that can be purchased using the Raw Resources-RRs (each costs 10 RRs) 4. The rese of the catagories are well defined and give what resources are needed. Using your example of Synthetic Material. Assuming you had none of the items needed (gaseous elements, industrial chemicals, and petrochemicals), you could issue the orders like this a. BI 100 Gaseous Elements b. BI 100 Industrial Chenicals c. BI 100 Petrochemicals d. BI 100 Synthetic Material A-C would use 1,000 raw resources each to produce 100 each of the items D would then use the items produced in a-c to make the Synthetic Materials. Since we are slightly limited in the # of orders we can use, it works for me to work via a spread sheet and have a different column for each 'Resource' . Then, I use a sum of the column to figure out how much I need to 'build'. As a short example, look at producing: 1 Standard Hull Plate (5 steel) and... 1 Heavy Machinery (3 steel) Long -- not efficient method 1. build 15 iron = 150 raw resources 2. build 5 steel = 15 iron 3. build 1 Standard Hull Plate = 5 steel 4. build 9 iron = 90 raw resources 5. build 3 steel = 9 iron 6. build 1 Heavy Machinery This took 6 orders. More Effieicent way. 1. build 24 iron = 240 raw resources 2. build 8 steel = 24 iron 3. build 1 Standard Hull 4. build 1 Heavy Machinery This... 4 orders Yes, you only saved 2 orders but ask the old-timers, in normal operations, figuring out these needs will save you many orders. Hope this helps..... Reading all the Newbie posts has really helped me out alot! Larry (4 turns into the game) Quote Link to comment Share on other sites More sharing options...
NeilGartner Posted May 7, 2005 Author Report Share Posted May 7, 2005 More Effieicent way.1. build 24 iron = 240 raw resources 2. build 8 steel = 24 iron 3. build 1 Standard Hull 4. build 1 Heavy Machinery This... 4 orders Yes, you only saved 2 orders but ask the old-timers, in normal operations, figuring out these needs will save you many orders. Hope this helps..... Reading all the Newbie posts has really helped me out alot! Larry (4 turns into the game) <{POST_SNAPBACK}> Sure does! Can I use this method to construct ships? Manufactor the needed components in the shipyards, then build the actual vessel with the shipyard slip on the same turn? Thanks! Neil Quote Link to comment Share on other sites More sharing options...
T'Lariss Posted May 7, 2005 Report Share Posted May 7, 2005 More Effieicent way. 1. build 24 iron = 240 raw resources 2. build 8 steel = 24 iron 3. build 1 Standard Hull 4. build 1 Heavy Machinery This... 4 orders Yes, you only saved 2 orders but ask the old-timers, in normal operations, figuring out these needs will save you many orders. Hope this helps..... Reading all the Newbie posts has really helped me out alot! Larry (4 turns into the game) <{POST_SNAPBACK}> Sure does! Can I use this method to construct ships? Manufactor the needed components in the shipyards, then build the actual vessel with the shipyard slip on the same turn? Thanks! Neil <{POST_SNAPBACK}> Neil 'Fraid not. To build a ship you have to have the necessary "parts" on hand at the beginning of the turn. the construcion program attempts to deduct the various parts when you isse the order. If the parts are not there the order failds. If the parts are there the ship goes into the shipyard queue and waits for the shipyards to run (later in the turn). So if you have all the necessary parts you can design a ship and have it ready for the next rurn. Hope this helps T'Lariss Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted May 7, 2005 Report Share Posted May 7, 2005 Remember, too, that shipyards don't build ship parts. ICs build ship parts (along with everything else) and shipyards (if you have enough slips) put them together into ships. Quote Link to comment Share on other sites More sharing options...
orin Posted May 7, 2005 Report Share Posted May 7, 2005 What (or when) do you need Heavy Machinery? Quote Link to comment Share on other sites More sharing options...
WKE235 Posted May 7, 2005 Report Share Posted May 7, 2005 What (or when) do you need Heavy Machinery? <{POST_SNAPBACK}> Well, you need Heavy Machinery for ... hmmm, nope, don't need them there. Would have made sense to use them for stripmines, but nope, not used there. Then maybe you need them for ... hmmm, again, not used for that. How can you build a shipyard with no heavy machinery, but, it's not required. Dang it, where in the heack are they used? (Sounds of papers being shuffled, mumbling, some occasional curses). AH-HA! You need 500,000 Heavy Machinery in the building of a Fortress. Um... (more shuffling) .. and that appears to be the only thing to use Heavy Machinery. Pretty dang disappointing. I do see that (shuffling again) Improved Stripmining uses Improved Heavy Machinery. So far that's the only use I've seen for IHM. Seems Heavy machinery is almost as useless as Black Market Goods, Consumer Goods, and Luxury Goods. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted May 9, 2005 Report Share Posted May 9, 2005 Seems Heavy machinery is almost as useless as Black Market Goods, Consumer Goods, and Luxury Goods. <{POST_SNAPBACK}> ...and coal, and mineral fertilizers, and plantfoods... Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted May 9, 2005 Report Share Posted May 9, 2005 Seems Heavy machinery is almost as useless as Black Market Goods, Consumer Goods, and Luxury Goods. <{POST_SNAPBACK}> ...and coal, and mineral fertilizers, and plantfoods... <{POST_SNAPBACK}> ....there maybe a use....... Quote Link to comment Share on other sites More sharing options...
Morgwen Posted May 9, 2005 Report Share Posted May 9, 2005 Seems Heavy machinery is almost as useless as Black Market Goods, Consumer Goods, and Luxury Goods. <{POST_SNAPBACK}> ...and coal, and mineral fertilizers, and plantfoods... <{POST_SNAPBACK}> ....there maybe a use....... <{POST_SNAPBACK}> If you're lifeform is a plant, does plantfood help Larry Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted May 10, 2005 Report Share Posted May 10, 2005 If you're lifeform is a plant, does plantfood help Larry <{POST_SNAPBACK}> Sadly, no. You still need meat, grain, f&v, and water to make foodstuff. plantfood desn't even enter into it. Oh, and you still need foodstuff to feed your ground troops even if you paid for full photosynthesis. does that seem right to you? Quote Link to comment Share on other sites More sharing options...
Mechanica Posted May 10, 2005 Report Share Posted May 10, 2005 One other detail to pay very close attention to is the order that you construct items. You have to go from basic items to components to finished products or your production orders will fail. If you input BI 2 Cargo Bays BI 10 Steel BI 30 Iron Then the first two orders will process but fail do to lack of supply and you will end up with 30 Iron sitting on your planet. My production spreadsheets start with mined items then works thru refined items (ie Steel, Refined Crystals) then Subcomponents (Electronics, Synthetic Materials) then Finished Goods (Mk I Computers, Mk I Engines). Then when I write my production orders I follow the same process converting raw to basics, basics to refined....etc. Also be aware of the difference between a BI order and an EB order. Along with the Installation Guide there was an Orders Supplement on the player aid page, although it may be somewhat dated. Quote Link to comment Share on other sites More sharing options...
Locklyn Posted May 11, 2005 Report Share Posted May 11, 2005 A good idea is to make a master list for yourself on how to order your production something like this below which is an old one for one of my Empires: MASTER PRODUCTION QUEUE FOR GOB 10-90 Priority Items One Build NON tooled 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 Level One Resources Plus ESP Resources (26) Tooled 300 0 Caldaran Crystals 340 0 Coal 380 0 Crystals 420 0 Fibers 460 0 Fruits&Vegetables 500 0 Gaseous Elements 540 0 Gemstones 580 0 Ghuran Demonblood 620 0 Grains 660 0 Industrial Chemicals 700 0 Iron 740 0 Light Metals 780 0 Lumber 820 0 Meat 860 0 Mineral Fertilisers 900 0 Petrochemicals 940 0 Precious Metals 980 0 Radioactive Elements 1020 0 Rare Elements 1060 0 Rare Herbs & Spices 1100 0 Shenn Stones 1140 0 Water 1180 0 Garoxx Jewels 1220 0 Jinn Crystals 1260 0 Trintalum 1300 0 Non Tooled Build Space Level Two Resources Plus Space for Improved Resources (30) (When Advanced comes then eliminate lowest level etc) 1340 0 Food Stuffs 1380 0 Fuel 1420 0 Luxury Goods 1460 0 Petroleum 1500 0 Pharmaceuticals 1540 0 Plantfoods 1580 0 Processed Radioactives 1620 0 Refined Crystals 1640 0 Steel 1680 0 Synthetic Materials 1720 0 Textiles 1760 0 Timber 1800 0 Transaluminum 1840 0 Weapons 1880 Improved FoodStuffs 1920 Improved Fuel 1960 Improved Luxury Goods 2000 Improved Petroleum 2040 Improved Pharmaceuticals 2080 Improved Plantfoods 2120 Improved Processed Radioactives 2160 Improved Refined Crystals 2200 Improved Steel 2240 Improved Synthetic Materials 2280 Improved Textiles 2320 Improved Timber 2360 Improved Transaluminum 2400 Improved Weapons 2440 Advanced Foodstuffs 2480 Advanced Fuel 2320 Advanced Luxury Goods 2360 Advanced Petroleum 2400 Advanced Pharmaceuticals 2440 Advanced Plantfoods 2480 Advanced Processed Radioactives 2520 Advanced Refined Crystals 2560 Advanced Steel 2600 Advanced Synthetic Materials 2640 Advanced Textiles 2680 Advanced Timber 2720 Advanced Transaluminum 2760 Advanced Weapons Level Three Resources plus space for Improved Resources plus 4 extra spaces (14) (When Advanced comes eliminate lowest level etc) 2800 0 Electronics 2840 0 Construction Materials 2920 0 Food Concentrates 2960 0 Black Market Goods 3000 0 Consumer Goods 3040 Improved Electronics 3080 Improved Construction Materials 3120 Improved Food Concentrates 3160 Improved Black Market Goods 3200 Improved Consumer Goods 3240 Advanced Electronics 3280 Advanced Construction Materials 3320 Advanced Food Concentrates 3360 Advanced Black Market Goods 3400 Advanced Consumer Goods Misc Builds (5) 3440 0 Heavy Machinery 3480 0 Improved Heavy Machinery 3520 0 Advanced Heavy Machinery 3560 0 Non Tooled Build Space 3600 0 Non Tooled Build Space 3640 0 Non Tooled Build Space Ship Component Builds ENGINES & JUMP DRIVES (5) 3680 3720 3760 3800 3840 3880 3920 SENSORS & BRIDGE (10) 3960 0 4000 0 4040 4080 4120 4160 4200 4240 4280 4320 4360 WEAPONS (10) 4400 4440 4480 0 Heavy Stun Beam 4520 0 4560 0 4600 0 4640 0 4680 0 4720 4760 DEFENSIVE SYSTEMS (10) 4800 0 Selenite Battle Weave 4840 0 EDAC 4880 0 Type A Defense Screen 4920 Laser CIDS 4960 Mk II Force Shield 5000 5040 5080 5120 5160 5200 MISC SHIP COMPONENTS (20) 5240 0 5280 0 Cargo Bay 5320 0 Fuel Tankage 5360 0 Fighter Bay 5400 0 Drone Rack 5440 0 5480 0 5520 0 5560 0 5600 5640 5680 5720 5760 5800 5840 5880 5920 5960 6000 Troop Related Builds (6) 6040 10 Troopers 6080 3 Imperial Army Soldiers 6120 3 Imperial Guards Soldiers 6160 3 Imperial Marines Soldiers 6200 8 Space Defense 6240 0 Non tooled Build Space 6280 0 Non tooled Build Space 6320 6360 6400 6440 6480 6520 6560 6600 6640 6680 6720 6760 6800 999999 END OF QUEUE BUILD IRON!!!!! /Locklyn Quote Link to comment Share on other sites More sharing options...
AKO Posted May 12, 2005 Report Share Posted May 12, 2005 Iron, what do you need iron for?? Quote Link to comment Share on other sites More sharing options...
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