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Versions of SNFindPath


cestvel
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Yet another new Version:

 

SNFindPath206.zip

 

I have added a pseudo system 'XX' which denotes any unsurveyed system, which are Systems with no

WPs in them.

 

Thanks for all your hard work on this invaluable tool. :thumbsup:

 

-SK :ph34r:

 

Thanks :thumbsup:

 

Though I programmed it mainly for myself :ph34r:

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Yet another new Version:

 

SNFindPath206.zip

 

I have added a pseudo system 'XX' which denotes any unsurveyed system, which are Systems with no

WPs in them.

 

Thanks for all your hard work on this invaluable tool. :ph34r:

 

-SK :ph34r:

 

Thanks :ph34r:

 

Though I programmed it mainly for myself :thumbsup:

Maybe so but it is a very useful tool. I find it a quick way to calculate how much fuel tankage and the shortest route between two systems among other things. Mapmaking is also much easier with this tool and graphwiz. :cheers::cheers::cheers::cheers::thumbsup:

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  • 1 month later...
  • 1 year later...

Oh, and it cannot handle the rare occasion when you can do a WARP, WARP without a MOVE in between.

That is, because the info of teh exit WarpPoints is not stored in the mdb in the first place.

 

So you will waste one not needed MOVE (or edit your orders with the entry program).

 

Some other points:

- you can leave you entry program open

- orders added by SNFindPath are not seen immediatly, just add another order and you will see them.

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  • 2 months later...

I didn't have the occasion to download and try this new version yet but thanks a lot. Your program was already an immense help (I don't see how I could have continued to to play past the first year if it hadn't be there) but these new addons will certainly save me a lot of nervous breakdowns :)

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