El Capitan Posted March 13, 2008 Report Share Posted March 13, 2008 I moved this from the "AP, how does it work" thread to something more appropriate. I have never heard Pete say, "Sorry your turns are late because of all of these high AP convoy routes." Rather I hear him say these really big battles are slowing down the processing and then Locklyn admits he attacked another empire. Typically, Pete says very little on the board. Just because he doesn't say it doesn't mean it's not an issue. Here's what Pete said this past cycle... Orders are done--running industrial production, research etc now. Then on to snapshots, pdf conversion, data files. Many hours to go (this part actually takes quite a while), but now it's in the grind-it-out phase. And we even lose an hour to daylight savings time, ugh. So, "many hours" (and "many" does not mean just 2 or 3) are needed to finish turn processing after the orders and battles are processed. I'm not a programmer or computer expert, but common sense tells me that the number of empires being processed per cycle and the number of pages generated per empire have to have an impact on processing time. Not just during order processing but also in this post order processing phase. If this is the case, then extremely high AP convoy routes must be having an impact on processing time, even if Pete hasn't mentioned it directly. But here's the problem. Hobknob is absolutely correct when he says that large empire management would not be possible without high AP convoy routes. Artificially lowering the cap on AP would be disastrous to the game. It would cripple an empire's ability to successfully trade, colonize, expand, explore, and generate fuel. The effect on fuel generation alone would be enough to stifle an empire's ability to grow and expand, and without this ability the game would quickly die off. It's not likely that anything can be done to improve the efficiency of the basic cargo carrying convoy route (LC, Move, Warp, Move, Warp, NM, OC, etc., etc.), short of increasing the carrying capacity of a cargo bay which I don't see being feasible. That leaves the Skim convoy route. Having an Advanced Fuel Shuttle that skimmed 2000 fuel per skim would reduce turn size (game wide) by thousands upon thousands of pages. Even if this didn't speed up processing time (which I think it would), I would still like to see this added to the game. Advanced empires managing multiple HW's require millions of tons of fuel per turn and the current Fuel Shuttle and/or Fuel installations just don't cut it. Using the Fuel Purification Refinery would tie up 20,000 pop to generated 10 million fuel/turn. Using the current fuel shuttle is much more affordable but to be anywhere close to efficient requires a skimming fleet with hundreds of AP set on a skim convoy. Pete, what do you think about adding an advanced fuel shuttle? It's prerequisite(s) could be some high level engine (since it currently takes high level engines to generate the amount of fuel we're talking about) and/or some high level generational horizon tech. Quote Link to comment Share on other sites More sharing options...
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