Balagor Posted October 1, 2003 Report Share Posted October 1, 2003 OK, when designing a dedicated Exploration ship you clearly need Cargo Bays (and optionals Fighter and Drone bays) to hold your finds. What I was interested in, is what (besides characters) affect the odds of getting an exploration success ? Any inputs ? Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted October 1, 2003 Report Share Posted October 1, 2003 Known: Science lab. Survey Lander. But what about... Computers? Sensors? I have the same question for warp survey ships. Computers? Sensors? Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted October 1, 2003 Report Share Posted October 1, 2003 The warp survey supplement says that "other" ship systems can have a small impact on success rate. Given that JSS's are a type of sensor, I think there's a strong liklihood that regular sensors would add something small to success rate. Since that there's a diminishing return on adding additional JSS's, it's an open question whether it becomes efficient to add regular sensors after you have 1 JSS vs. adding more JSS's. On EXPL's, so far the only items identified are the aforementioned science labs and survey landers. Don't forget that scientists in the fleet also add. - woolfe Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 1, 2003 Report Share Posted October 1, 2003 Don't forget weapons, cargo barges or legendary characters. I seem to recall some mention that weapons could be useful in the right situation. The biggest modifier that I have seen is mental powers. If you have them you are golden, if you don't then you muck around at about 15-20% success rates. JMHO Quote Link to comment Share on other sites More sharing options...
RTGPete Posted October 1, 2003 Report Share Posted October 1, 2003 I'll give you a small hint here and say that Jump Survey Sensors add either very very little or nothing at all to EXPL success chances. Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted October 1, 2003 Report Share Posted October 1, 2003 Well that's good to know about the mental powers. Explains why my lvl 4 ESP race gets about 40% hits using pathfinders. Pete, gee thanks. Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted October 1, 2003 Report Share Posted October 1, 2003 "Explains why my lvl 4 ESP race gets about 40% hits using pathfinders." And my mundane race seems to be getting finds at around 15% rate using multiple Type B Science Labs. I think the disparity between racial benefits and tech is a bit too large in this case. Quote Link to comment Share on other sites More sharing options...
lugal Posted October 1, 2003 Report Share Posted October 1, 2003 I remember reading that the number of survey landers will dictate EXPL success. So I have 6 landers on each ship just for that purpose. I messed up when I streamlined my initial design and left out cargo bays. My future incarnations will have 30,000 cargo bays each. Quote Link to comment Share on other sites More sharing options...
KOTEC Posted October 1, 2003 Report Share Posted October 1, 2003 Don't remember seeing that weapons per se help EXPL results, unless blowing things up is counted as exploration. But specifically I understand that weapons with Tractor factor, such as the Light Magnetic Grapple... "occasionally has other uses in general space exploration". Quote Link to comment Share on other sites More sharing options...
Locklyn Posted October 1, 2003 Report Share Posted October 1, 2003 Hmm...I have maximum mental powers Type A and B Science labs on my exploration fleets and lots and lots of characters and I hit about 35% on my EXPL success nowadays, had a successrate of about 60% before the change in EXPL code. Cheers /Locklyn Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted October 1, 2003 Report Share Posted October 1, 2003 Things that help (to some degree): Survey Landers Type [X] Science Labs Racial Trait: Sensory (above Average) Racial Trait: ESP Things that probably affect it: CSV Rating of the Target World Short/Medium/Long Range Sensors Things that do not help: Jump Survey Sensors Weapons Defensive Systems Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted October 2, 2003 Report Share Posted October 2, 2003 Hmm...I have maximum mental powers Type A and B Science labs on my exploration fleets and lots and lots of characters and I hit about 35% on my EXPL success nowadays, had a successrate of about 60% before the change in EXPL code. Cheers /Locklyn My 40% success rate was before the change. Haven't done an expl since the change so I don't know. I have phenomenal senses as well, if that helps. Quote Link to comment Share on other sites More sharing options...
lugal Posted October 2, 2003 Report Share Posted October 2, 2003 I get about 70% on EXPL. I have no more than one lab(type A) per ship and 6 survey landers with level 3 mental powers. I now need to deploy freighters to my survey fleets. Quote Link to comment Share on other sites More sharing options...
Clan Elder 'Keen Posted October 2, 2003 Report Share Posted October 2, 2003 "I get about 70% on EXPL." This strikes me as very very high. And there are still more advanced techs for exploration that noone has even gotten close to. But instead of investing in those technologies, it looks like getting a mental powers is the way to go instead. Quote Link to comment Share on other sites More sharing options...
Laserwolf Posted October 2, 2003 Report Share Posted October 2, 2003 Mental powers is NOT a requirement for high EXPL results. Quote Link to comment Share on other sites More sharing options...
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