Guest Posted February 24, 2018 Report Share Posted February 24, 2018 I need help understand the rate on the losses i did one from one home world to a different home world loss at 100% then i did one what went to the halfway point only had 9% loss the first home to the same halfway point with only 7% loss why did the first one fail Quote Link to comment Share on other sites More sharing options...
Jemanari Public Relations Posted February 24, 2018 Report Share Posted February 24, 2018 loss rate is determined by the actual position in a 3d generated universe of the game. Only the game knows the exact position coordinates of each system. You cant go by how many jumps away a world is to determine its actual distance from the starting point. A system that is 3 jumps from your homeworld could be 5 light years from you, or 50, or 5000. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted February 24, 2018 Report Share Posted February 24, 2018 14 hours ago, Nym-2185 said: I need help understand the rate on the losses i did one from one home world to a different home world loss at 100% then i did one what went to the halfway point only had 9% loss the first home to the same halfway point with only 7% loss why did the first one fail You level of UG tech is also a Big factor. Quote Link to comment Share on other sites More sharing options...
hobknob Posted February 25, 2018 Report Share Posted February 25, 2018 Gate tax is non linear. It only tajes a bit more distance to go from 10% to 100%. My rule of ?is to keep transfers under a range of 15. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2018 Report Share Posted February 26, 2018 THANKS To everybody who answer my so question Quote Link to comment Share on other sites More sharing options...
The Fremen Posted March 3, 2018 Report Share Posted March 3, 2018 ? Quote Link to comment Share on other sites More sharing options...
SCINAT Posted March 9, 2018 Report Share Posted March 9, 2018 Despite what I have read about about number of jumps between worlds not closely reflecting absolute true distance between those worlds, my experience indicates a close correlation. There *are* special case where a jump will take you a very long distance but it a very rare occurrence and I suspect it only happens if Pete needs to warp the space time continuum. I build maps using jump points between systems and I also have maps that reflect percentage loss between universal gates. At max Universal Gate (UG) tech the largest loss is 10%. Anything above that number is not possible and becomes a 100% loss. Percentage loss is proportional to distance; 1% is very close, 10% is much further in distance between the Universal Gates. 100% loss means that it is not possible to have working gates that far from each other transfer any goods. Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted April 11, 2018 Report Share Posted April 11, 2018 I typically keep my UGs at 10 jumps or less. I can usually get it down to a 1-2% loss rate. Quote Link to comment Share on other sites More sharing options...
hobknob Posted April 11, 2018 Report Share Posted April 11, 2018 Gate Tax is unavoidable and is much better than the alternative. So, I pay it gladly and just grow more pop to be able to get taxed at 10%. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 11, 2018 Report Share Posted April 11, 2018 Will one of those taxes is 180,000,000 for 2 billion tons of stuff the other is 120,000,000 on the other 2 billion tons so i will be glad to do it any day Quote Link to comment Share on other sites More sharing options...
hobknob Posted April 12, 2018 Report Share Posted April 12, 2018 Chicken scratch... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.