Sakarissa Posted April 4, 2018 Report Share Posted April 4, 2018 Per the pdf that set the setting for Draco, there are only 3 ROEs - Quebec, Romeo, and Zulu. I'm not sure if they are unchanged from their Andro equivalents or not. I'm guessing that Zulu is attack anybody regardless of PAP agreements. I'm asking since I'm trying to formulate a way for two empires to jointly defend points in space without shooting at each other. If we were to PAP each other to Total Ally, how does that actually play out under the ROE settings? Quote Link to comment Share on other sites More sharing options...
hobknob Posted April 4, 2018 Report Share Posted April 4, 2018 There is a lengthy discussion about this on the board. The short answer - Joint operations require you to have declared war on your enemies. There is no auto attack setting that will not attack allies. Zulu is meant to protect your interior areas from everyone, including best friends. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted April 4, 2018 Report Share Posted April 4, 2018 So the ONLY practical way is to have pickets several systems from the systems you wish to conduct allied operations in and like Hobknob says declare war on the interlopers. Many players don’t like this setup but it is what it is. Quote Link to comment Share on other sites More sharing options...
Jemanari Public Relations Posted April 5, 2018 Report Share Posted April 5, 2018 If Player A and B are at a warp point and have declared war on Player C, what happens if Player C comes through the warp point? Do A and B shoot at C but not at each other if a battle occurs, or do they all start shooting at each other? Quote Link to comment Share on other sites More sharing options...
The Fremen Posted April 5, 2018 Report Share Posted April 5, 2018 If players A and B are total allies and have declared war on player C then yes. Players A and B must also be on Romeo or Quebec orders otherwise it will be a shootout with everyone a viable target. This situation could happen if players A and B arrived at the WP with R or Q orders and then changed them to Z after they arrived. Since triggering a battle requires movement A and B would sit there with their fingers on the triggers until C showed up at which time everyone starts shootin until only one side is left. At least that’s the way I understand it. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted April 5, 2018 Report Share Posted April 5, 2018 5 hours ago, The Fremen said: If players A and B are total allies and have declared war on player C then yes. Players A and B must also be on Romeo or Quebec orders otherwise it will be a shootout with everyone a viable target. This situation could happen if players A and B arrived at the WP with R or Q orders and then changed them to Z after they arrived. Since triggering a battle requires movement A and B would sit there with their fingers on the triggers until C showed up at which time everyone starts shootin until only one side is left. At least that’s the way I understand it. To amend slightly. A SENS order could also trigger a battle. Quote Link to comment Share on other sites More sharing options...
hobknob Posted April 6, 2018 Report Share Posted April 6, 2018 It all depends on who you have declared war upon. If you want to ensure that you will engage a position you have to declare war. Nothing else will work for joint ops. Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted April 6, 2018 Author Report Share Posted April 6, 2018 Thanks for all the input. Now the question is this - is this something we want changed/addressed or do we go with what it currently is? I understand the desire to trim down the joint operations shenanigans from Andro but it feels like it's swung too far in the other direction. Thoughts? Quote Link to comment Share on other sites More sharing options...
The Fremen Posted April 6, 2018 Report Share Posted April 6, 2018 Yup I agree. All that is needed really is to reintroduce Yankee encounter orders. That will solve this issue to what I think would be the satisfaction of all except one. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted April 6, 2018 Report Share Posted April 6, 2018 Under the current limitations even total allies cannot help defend each other’s HW which seems a bit odd to me. Quote Link to comment Share on other sites More sharing options...
hobknob Posted April 8, 2018 Report Share Posted April 8, 2018 Good Luck. I think it silly to not be able to work joint ops with your friends while engaging anybody else, but that does not seem to be the process the universe is taking per previous discussions. So, declare WAR on everybody and sort things out later. Gives you a pre-fabricated excuse for blowing up your neighbors ships, on accident. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted April 8, 2018 Report Share Posted April 8, 2018 It can still be done but only with extraordinary coordination and even then it’s not 100% as some previously unknown alien could still find a way past your pickets with one-way warp points and then all bets are off again. Perhaps this is a way to mitigate exploitation of some game mechanics but like someone said previously the pendulum has swung to far in the opposite direction. If it doubtful that it will swing back anytime soon. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 8, 2018 Report Share Posted April 8, 2018 Just blow everybody up and let the aliens figured it out :))))))) Its a Dog eat Dog in draco anyways Quote Link to comment Share on other sites More sharing options...
The Fremen Posted April 8, 2018 Report Share Posted April 8, 2018 But that’s where your way wrong Nym. The high RB race will definitely need the help of a good colonizer/ ground pounder and vice versa but they won’t be able to effectively coordinate with each other when it comes to the nasty business of war. Does this make sense to anyone else besides you? The question becomes why have encounter orders in the first place? The ones that were kept put a serious limit on how even Total Allies can work with each other. I’m mean seriously... why can’t a total ally help defend the HW of the other total ally? If he tries he will get blown up by the PDC of the HW. Of course the total allies could agree to take out the PDC’s of each other’s HW and build new ones not named Bastion. In this way they could help defend each other HW’s but then along comes a previously unknown alien again that slips by the pickets and we are back to square one. Like I said in a previous post the Yankee encounter order will solve this issue in a few keystrokes. Quote Link to comment Share on other sites More sharing options...
Guest Posted April 8, 2018 Report Share Posted April 8, 2018 Naw it does not matter if your weak or strong you still loss ether way in battle some might take longer then others and some won't. Beside that I don't trust anybody anymore everybody is out to get you one way or other in this game Quote Link to comment Share on other sites More sharing options...
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