General Miles Avatar Posted January 22, 2006 Report Share Posted January 22, 2006 I'd still be pleased to hear more from Pete about the whole subject of sensors, as well as any idea when cloaking tech will be modified to achieve it's intended level of "cloakiness". <{POST_SNAPBACK}> And then there will be those techs out there that will nulify to some extent the cloakiness effect. Granted as you progress in the Cloaking device field it will be much harder to detect the ship for example.. A ship equipped with say a Type C Cloaking device is trying to sneak by a picket ship equipped with Mk I Mass Dectector Sensors and some Mk I Gravitic Sensor Webs. I would bet that the cloaked ship will have a better chance of sneaking by since the Type C Cloak trumps the gen level of the Mk I sensors. Now if the picket ship was packing Mk III sensors of those types then the Cloak equipped ship may not sneak by or at least has a better chance of getting seen. The really fun part is trying to figure out what your neighbor is up to as far as tech so you can counter it somewhat. You wont totally counter it as has been said by RTG but you will have an advantage assuming all other things equal. And whats even more fun is working with a neighbor who followed a totally different tech path and is open to trade items with you. Now theres where its at! The best of both worlds ....literally speaking. Quote Link to comment Share on other sites More sharing options...
rotor911 Posted January 24, 2006 Author Report Share Posted January 24, 2006 Since we're at it I've read somewhere that sensors gave an exploration bonus. Is there any truth to it or is it again "small talk" in the rules? Quote Link to comment Share on other sites More sharing options...
LenLorek Posted January 24, 2006 Report Share Posted January 24, 2006 Since we're at it I've read somewhere that sensors gave an exploration bonus. Is there any truth to it or is it again "small talk" in the rules? <{POST_SNAPBACK}> The Oracle once gave us a list of items that provide positive modifiers to an EXPL order: Type x Universal Translator Device Type x Science Lab Mk n Short Range Sensor Mk n Medium Range Sensor Mk n Long Range Sensor SLY-n Intelligence Sensor Package Science Drone Survey Lander. What we don't know is the size of the modifiers for any of these items. Quote Link to comment Share on other sites More sharing options...
cestvel Posted January 24, 2006 Report Share Posted January 24, 2006 Since we're at it I've read somewhere that sensors gave an exploration bonus. Is there any truth to it or is it again "small talk" in the rules? <{POST_SNAPBACK}> The Oracle once gave us a list of items that provide positive modifiers to an EXPL order: Type x Universal Translator Device Type x Science Lab Mk n Short Range Sensor Mk n Medium Range Sensor Mk n Long Range Sensor SLY-n Intelligence Sensor Package Science Drone Survey Lander. What we don't know is the size of the modifiers for any of these items. <{POST_SNAPBACK}> I can at least say that my EXPL hits are much more and of better quality since I found some Science Drones. So they seem to have a major impact on exploration, much more than Mk II Short Range Sensors at least. Quote Link to comment Share on other sites More sharing options...
Galreth Posted January 24, 2006 Report Share Posted January 24, 2006 The Oracle once gave us a list of items that provide positive modifiers to an EXPL order: Type x Universal Translator Device Type x Science Lab Mk n Short Range Sensor Mk n Medium Range Sensor Mk n Long Range Sensor SLY-n Intelligence Sensor Package Science Drone Survey Lander. What we don't know is the size of the modifiers for any of these items. <{POST_SNAPBACK}> That's a good tip...have to actually use it someday! Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted January 25, 2006 Report Share Posted January 25, 2006 Since we're at it I've read somewhere that sensors gave an exploration bonus. Is there any truth to it or is it again "small talk" in the rules? <{POST_SNAPBACK}> The Oracle once gave us a list of items that provide positive modifiers to an EXPL order: Type x Universal Translator Device Type x Science Lab Mk n Short Range Sensor Mk n Medium Range Sensor Mk n Long Range Sensor SLY-n Intelligence Sensor Package Science Drone Survey Lander. What we don't know is the size of the modifiers for any of these items. <{POST_SNAPBACK}> I can at least say that my EXPL hits are much more and of better quality since I found some Science Drones. So they seem to have a major impact on exploration, much more than Mk II Short Range Sensors at least. <{POST_SNAPBACK}> How do the Science Drones work? Do you actually need to launch them each turn, or just have them on a ship and let them do XEXPL? Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted January 25, 2006 Report Share Posted January 25, 2006 Since we're at it I've read somewhere that sensors gave an exploration bonus. Is there any truth to it or is it again "small talk" in the rules? <{POST_SNAPBACK}> The Oracle once gave us a list of items that provide positive modifiers to an EXPL order: Type x Universal Translator Device Type x Science Lab Mk n Short Range Sensor Mk n Medium Range Sensor Mk n Long Range Sensor SLY-n Intelligence Sensor Package Science Drone Survey Lander. What we don't know is the size of the modifiers for any of these items. <{POST_SNAPBACK}> I can at least say that my EXPL hits are much more and of better quality since I found some Science Drones. So they seem to have a major impact on exploration, much more than Mk II Short Range Sensors at least. <{POST_SNAPBACK}> How do the Science Drones work? Do you actually need to launch them each turn, or just have them on a ship and let them do XEXPL? <{POST_SNAPBACK}> I believe you just have them mounted in a drone rack and they will improve your chances. Quote Link to comment Share on other sites More sharing options...
cestvel Posted January 25, 2006 Report Share Posted January 25, 2006 I believe you just have them mounted in a drone rack and they will improve your chances. <{POST_SNAPBACK}> Thats exactly how I applied them :-) Quote Link to comment Share on other sites More sharing options...
rotor911 Posted January 27, 2006 Author Report Share Posted January 27, 2006 hat the long range sensors ANZ does not contain the " Sensor Strength: xxxxxx/Counters: Minefields" lines as the others sensors. Just had an official answer in my inbox: LR sensors do have a defensive value like the other sensors Quote Link to comment Share on other sites More sharing options...
RTGPete Posted January 27, 2006 Report Share Posted January 27, 2006 hat the long range sensors ANZ does not contain the " Sensor Strength: xxxxxx/Counters: Minefields" lines as the others sensors. Just had an official answer in my inbox: LR sensors do have a defensive value like the other sensors <{POST_SNAPBACK}> ANZ code corrected this morning to show the exact values of Long Range Sensors. Quote Link to comment Share on other sites More sharing options...
Prospective Posted January 27, 2006 Report Share Posted January 27, 2006 Hey Pete, I don't suppose that you went in and tweaked the "cloakiness" setting of cloaking devices to bring them into line with what was intended, did you? Quote Link to comment Share on other sites More sharing options...
RTGPete Posted January 27, 2006 Report Share Posted January 27, 2006 Hey Pete, I don't suppose that you went in and tweaked the "cloakiness" setting of cloaking devices to bring them into line with what was intended, did you? <{POST_SNAPBACK}> Not yet Quote Link to comment Share on other sites More sharing options...
Magus666 Posted March 15, 2006 Report Share Posted March 15, 2006 Well I hope Im not "hijacking" this thread too much, but since its about sensors - When doing a System Scan, it says that you it reports all OBVIOUS warp points. Does this mean that with better sensors, explorer types, etc., that other NOT OBVIOUS warp points might be discovered? I have found at least one system with only one warp point (a B type) in and out...is that normal or is it likely to have other higher level ones that I just didnt detect with a low level scanning Pathfinder? I know it takes higher level sensors and explorers to MAP the warp points. Does it also take higher levels to FIND some of them? Quote Link to comment Share on other sites More sharing options...
hobknob Posted March 15, 2006 Report Share Posted March 15, 2006 You have found all there is to find. Nothing sneaky about WP's so having better sensors doesn't do a great deal. I don't know about others, but I have found quite a few dead end WP's. Nothing unusual about it. Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted March 15, 2006 Report Share Posted March 15, 2006 You have found all there is to find. Nothing sneaky about WP's so having better sensors doesn't do a great deal. I don't know about others, but I have found quite a few dead end WP's. Nothing unusual about it. <{POST_SNAPBACK}> I have had the opposite experience, I have only found two dead ends so far. However, I have found several one way WPs. As for sensors, it is not clear what better sensors buy you. There are some rumors that they help in combat and once you get Long Range Sensors a number of valuable sensor types open up but other than that it is not clear what higher tech sensors do. Quote Link to comment Share on other sites More sharing options...
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