Jump to content
Rolling Thunder Forums

Naval Combat Primer (old)


RTGRuss
 Share

Recommended Posts

  • Replies 263
  • Created
  • Last Reply

Top Posters In This Topic

Hmmm, actually having to repair damage by scrapping and rebuilding is a pretty neat way of handling it - forward bases and the like.

 

I'm not sure that floating space docks are even really necessary - such things tend not to be very portable. Or at least they should be much less effective than having real shipyards around....?

 

However, we do need an indication on the Fleet Report that damage still exists! :robot:

 

Chief Planner to Ur-Lord Tedric

Link to comment
Share on other sites

Hmmm, actually having to repair damage by scrapping and rebuilding is a pretty neat way of handling it - forward bases and the like.

 

I'm not sure that floating space docks are even really necessary - such things tend not to be very portable. Or at least they should be much less effective than having real shipyards around....?

 

However, we do need an indication on the Fleet Report that damage still exists! :robot:

 

Chief Planner to Ur-Lord Tedric

I agree - I'm very happy with scrap-and-repair, but reporting how much damage a ship has is a little tricky. Working on a way to both report it and allow you to transfer the appropriate ship(s) from your fleet to a shipyard (in case you have multiple ships of the same class, with some damaged and some not, or some more damaged than others).

Link to comment
Share on other sites

Well, I have to put in my 2 cents worth on this repair issue. Scrapping and rebuilding is fine for a stop gap must have something right now, but I think it has got to be the lamest method of repair of ANY suggested on the boards here or on the old board. I am really hoping that I read Pete correctly that the coded method didn't work for Pete and something is being worked on. Without having some sort of indication as to exactly which ship is damaged also makes the scrap and rebuild a non-starter. IMHO

 

:robot::thumbsup:

Link to comment
Share on other sites

I'd think you'd like to have a choice and not be forced into more spending by having to build forward bases within hostile territory if involved in a campaign, would slow down warfare even more in this game if you have to go back to the nearest starbase every time you get damaged. A fleet tender or such should be able to help with repair, tech or whatever, make it slow or whatever but this solution is in my mind not optimal and just slows things down even more.

 

Also imperative that you can sort out which ships are damaged how much in fleets

 

/Locklyn

Link to comment
Share on other sites

Agreed we need a way to sort out which ships are damaged and how much but...

 

As long as there have been navies, it's been required to return to port to repair major damage. Sure, ever since the age of sail they've carried some spares for likely damage and expendables, but for something major it required a pretty large effort that you'll only get at s drydock or shipyard facility. So the current method of roating fleets back to a shipyard for repair doesn't bother me. I would like the ability to repair them, not scrap and rebuild, if possible.

Link to comment
Share on other sites

Following the navy example, there has always been the ability to repair some damage at sea, especially in times of war. Of course full repairs are not possible. But repairs to some point can be made. Applying this to SN, a system could be created where repairs can be carried out on ship ... or with a repair tender ship (specialized ship) or at a ship / port .. with each level providing more and better repair ability.

 

So, say you have a ship damaged at say 30%. That 30% could be divided into levels of repair / damage (15% level 1, 10% level 2, 5% level 3). You could self-repair the level 1 damage, use a tender to repair level 1 or 2 damange, and have to go to port for repair of level 3 (or 2 or 1) damage.

Link to comment
Share on other sites

It does seem sensible that minor repairs could be carried out on board ship. Perhaps the ships crew could repair 1% of damage per turn when damage is below a certain percentage (perhaps 10%). Above 10% then the ship would need a specialised repair facility (i.e. at a repair ship, orbital or port).

Link to comment
Share on other sites

How about if only 1/2 the damage is repaired per turn per ship with a minimum % (say 5%) that cannot be repaired except at a shipyard or by a repair tender.

For example:

 

A ship takes 40% damage. Only 1/2 of the damage can be repaired that turn. That leaves it at 20% damaged. The next turn 1/2 of that is repaired, now its at 10% damaged. Following turn 1/2 of that is repaired, now its at 5%. This is the most it can repair on its own. To repair the remaining 5% of damage you need a repair ship or shipyard.

 

Just a thought.

Link to comment
Share on other sites

And if you have to SCRAP ships what happens with experience that a crew has gathered through LFEs and Battles? It disappears! Oh yeah, when will see an experience indicator on the turn sheet for ships? Would be good to know so we can keep the rookies at bay when the kitchen gets hot

 

/Locklyn

Link to comment
Share on other sites

A couple of comments on crew xp and repairs

 

1) Imagine moving "crews" around....blech. Not sure what happens to fleet xp when you RN/NEWF fleet...I presume the fleet xp sticks with the actual fleet NUMBER :/ Meaning you could possibly exchange all sorts of ships within a FLEET without affecting combat experience. I hope this is how it works. therefore, when you scrap a ship from an experienced fleet, the FLEET retains the xp while the ship is just recycled...kinda like what happened on Wrath of Khan.

 

2) It doesnt bother me that we cant completely repair fleets on the front lines at all. If its too easy for us to repair fleets on the front lines, the front "lines" might hardly change until one side completely overwhelemed the other.

Link to comment
Share on other sites

I don't mind the idea of taking a damaged ship to a repair facility for major damage repair. I truly object to that repair consisting of a Scrap followed by a SHIP order. Given the size of some of the ships already in use this will require a trip back to the home world. If you are going to conduct a major refit then that would be fine. It is way more than overkill if you simply need to get your drone/fighter capacity back up to 100% when it is only down 5-10%.

 

JMHO :thumbsup:

Link to comment
Share on other sites

1) Imagine moving "crews" around....blech. Not sure what happens to fleet xp when you RN/NEWF fleet...I presume the fleet xp sticks with the actual fleet NUMBER :/ Meaning you could possibly exchange all sorts of ships within a FLEET without affecting combat experience. I hope this is how it works. therefore, when you scrap a ship from an experienced fleet, the FLEET retains the xp while the ship is just recycled...kinda like what happened on Wrath of Khan.

Well if it works that way, and it may very well, it's a major loophole. If I have a fleet with 1 pathfinder in it and I have done tons of fleet maneuver orders, I can then transfer my 20 heavy dreadnoughts into the fleet and they all get the bonus. Experience should be done ship by ship, not fleet by fleet. That's another reason the current repair system needs ... repair.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share


×
×
  • Create New...