AKO Posted October 27, 2003 Report Share Posted October 27, 2003 Scrapping and then rebuilding them is a kind of repair, isn't it. I am already happy that damage is taken into account. I remember lively discussions on that subject on the other board. Well done RTG! Quote Link to comment Share on other sites More sharing options...
Ur Lord Tedric Posted October 27, 2003 Report Share Posted October 27, 2003 Hmmm, actually having to repair damage by scrapping and rebuilding is a pretty neat way of handling it - forward bases and the like. I'm not sure that floating space docks are even really necessary - such things tend not to be very portable. Or at least they should be much less effective than having real shipyards around....? However, we do need an indication on the Fleet Report that damage still exists! Chief Planner to Ur-Lord Tedric Quote Link to comment Share on other sites More sharing options...
RTGPete Posted October 27, 2003 Report Share Posted October 27, 2003 Hmmm, actually having to repair damage by scrapping and rebuilding is a pretty neat way of handling it - forward bases and the like. I'm not sure that floating space docks are even really necessary - such things tend not to be very portable. Or at least they should be much less effective than having real shipyards around....? However, we do need an indication on the Fleet Report that damage still exists! Chief Planner to Ur-Lord Tedric I agree - I'm very happy with scrap-and-repair, but reporting how much damage a ship has is a little tricky. Working on a way to both report it and allow you to transfer the appropriate ship(s) from your fleet to a shipyard (in case you have multiple ships of the same class, with some damaged and some not, or some more damaged than others). Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 28, 2003 Report Share Posted October 28, 2003 Well, I have to put in my 2 cents worth on this repair issue. Scrapping and rebuilding is fine for a stop gap must have something right now, but I think it has got to be the lamest method of repair of ANY suggested on the boards here or on the old board. I am really hoping that I read Pete correctly that the coded method didn't work for Pete and something is being worked on. Without having some sort of indication as to exactly which ship is damaged also makes the scrap and rebuild a non-starter. IMHO Quote Link to comment Share on other sites More sharing options...
Locklyn Posted October 28, 2003 Report Share Posted October 28, 2003 I'd think you'd like to have a choice and not be forced into more spending by having to build forward bases within hostile territory if involved in a campaign, would slow down warfare even more in this game if you have to go back to the nearest starbase every time you get damaged. A fleet tender or such should be able to help with repair, tech or whatever, make it slow or whatever but this solution is in my mind not optimal and just slows things down even more. Also imperative that you can sort out which ships are damaged how much in fleets /Locklyn Quote Link to comment Share on other sites More sharing options...
Cargus10 Posted October 28, 2003 Report Share Posted October 28, 2003 Agreed we need a way to sort out which ships are damaged and how much but... As long as there have been navies, it's been required to return to port to repair major damage. Sure, ever since the age of sail they've carried some spares for likely damage and expendables, but for something major it required a pretty large effort that you'll only get at s drydock or shipyard facility. So the current method of roating fleets back to a shipyard for repair doesn't bother me. I would like the ability to repair them, not scrap and rebuild, if possible. Quote Link to comment Share on other sites More sharing options...
WKE235 Posted October 28, 2003 Report Share Posted October 28, 2003 Following the navy example, there has always been the ability to repair some damage at sea, especially in times of war. Of course full repairs are not possible. But repairs to some point can be made. Applying this to SN, a system could be created where repairs can be carried out on ship ... or with a repair tender ship (specialized ship) or at a ship / port .. with each level providing more and better repair ability. So, say you have a ship damaged at say 30%. That 30% could be divided into levels of repair / damage (15% level 1, 10% level 2, 5% level 3). You could self-repair the level 1 damage, use a tender to repair level 1 or 2 damange, and have to go to port for repair of level 3 (or 2 or 1) damage. Quote Link to comment Share on other sites More sharing options...
Eldred Posted October 28, 2003 Report Share Posted October 28, 2003 It does seem sensible that minor repairs could be carried out on board ship. Perhaps the ships crew could repair 1% of damage per turn when damage is below a certain percentage (perhaps 10%). Above 10% then the ship would need a specialised repair facility (i.e. at a repair ship, orbital or port). Quote Link to comment Share on other sites More sharing options...
Azuth Posted October 28, 2003 Report Share Posted October 28, 2003 How about if only 1/2 the damage is repaired per turn per ship with a minimum % (say 5%) that cannot be repaired except at a shipyard or by a repair tender. For example: A ship takes 40% damage. Only 1/2 of the damage can be repaired that turn. That leaves it at 20% damaged. The next turn 1/2 of that is repaired, now its at 10% damaged. Following turn 1/2 of that is repaired, now its at 5%. This is the most it can repair on its own. To repair the remaining 5% of damage you need a repair ship or shipyard. Just a thought. Quote Link to comment Share on other sites More sharing options...
Locklyn Posted October 28, 2003 Report Share Posted October 28, 2003 And if you have to SCRAP ships what happens with experience that a crew has gathered through LFEs and Battles? It disappears! Oh yeah, when will see an experience indicator on the turn sheet for ships? Would be good to know so we can keep the rookies at bay when the kitchen gets hot /Locklyn Quote Link to comment Share on other sites More sharing options...
EternusIV Posted October 28, 2003 Report Share Posted October 28, 2003 A couple of comments on crew xp and repairs 1) Imagine moving "crews" around....blech. Not sure what happens to fleet xp when you RN/NEWF fleet...I presume the fleet xp sticks with the actual fleet NUMBER :/ Meaning you could possibly exchange all sorts of ships within a FLEET without affecting combat experience. I hope this is how it works. therefore, when you scrap a ship from an experienced fleet, the FLEET retains the xp while the ship is just recycled...kinda like what happened on Wrath of Khan. 2) It doesnt bother me that we cant completely repair fleets on the front lines at all. If its too easy for us to repair fleets on the front lines, the front "lines" might hardly change until one side completely overwhelemed the other. Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 28, 2003 Report Share Posted October 28, 2003 I don't mind the idea of taking a damaged ship to a repair facility for major damage repair. I truly object to that repair consisting of a Scrap followed by a SHIP order. Given the size of some of the ships already in use this will require a trip back to the home world. If you are going to conduct a major refit then that would be fine. It is way more than overkill if you simply need to get your drone/fighter capacity back up to 100% when it is only down 5-10%. JMHO Quote Link to comment Share on other sites More sharing options...
MadMartinB Posted October 28, 2003 Report Share Posted October 28, 2003 Point well taken Hobnob. Another comment about crews is what does LFE do? Also, do you lose any bonus when you SCRP/SHIP? Quote Link to comment Share on other sites More sharing options...
woolfe99 Posted October 28, 2003 Report Share Posted October 28, 2003 1) Imagine moving "crews" around....blech. Not sure what happens to fleet xp when you RN/NEWF fleet...I presume the fleet xp sticks with the actual fleet NUMBER :/ Meaning you could possibly exchange all sorts of ships within a FLEET without affecting combat experience. I hope this is how it works. therefore, when you scrap a ship from an experienced fleet, the FLEET retains the xp while the ship is just recycled...kinda like what happened on Wrath of Khan. Well if it works that way, and it may very well, it's a major loophole. If I have a fleet with 1 pathfinder in it and I have done tons of fleet maneuver orders, I can then transfer my 20 heavy dreadnoughts into the fleet and they all get the bonus. Experience should be done ship by ship, not fleet by fleet. That's another reason the current repair system needs ... repair. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted October 28, 2003 Report Share Posted October 28, 2003 Experience is stored by ship. Quote Link to comment Share on other sites More sharing options...
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