Chargerman Posted January 18, 2012 Report Share Posted January 18, 2012 So does anyone have and is willing to share info on this mysterious tech? Quote Link to comment Share on other sites More sharing options...
hobknob Posted January 20, 2012 Report Share Posted January 20, 2012 I am pretty sure it has been posted on the board somewhere. In short you give up the ability to build ships <25k for double the output. 2B tons/turn cap still applies. No cost, auto upgrade when you get the tech. Quote Link to comment Share on other sites More sharing options...
The Republic Posted January 21, 2012 Report Share Posted January 21, 2012 Any hints on how to get it though... :} Quote Link to comment Share on other sites More sharing options...
hobknob Posted January 22, 2012 Report Share Posted January 22, 2012 Well, it takes robots and techs that seem to be more "robotic' in nature... Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted January 22, 2012 Report Share Posted January 22, 2012 Most likely a very high generation 'android technology' some social Engineering and maybe some civil engineering to boot. Just a guess Though as we dont have it yet. Its not that. Its not that big a deal though If your race reproduces like bunnies. Its more geared to those races That dont as they must be more efficient with their workforces. Quote Link to comment Share on other sites More sharing options...
The Republic Posted January 22, 2012 Report Share Posted January 22, 2012 Thanks to all for the hints and help guys Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted January 22, 2012 Report Share Posted January 22, 2012 I guarantee you , it is not just the races which reproduce at the max per planet that can well use this.....those 100,000 pop immediately went to the advanced industries to work , and are sought after workers in my industrial sector Quote Link to comment Share on other sites More sharing options...
El Capitan Posted January 22, 2012 Report Share Posted January 22, 2012 I agree. Lost production is lost production. I don't care how much you are reproducing. When you are capable of churning out billions of tons of shipping per turn, the lost production by not having Robotic Shipyards can add up fast. Obviously it's not a priority early in the game, but it will open up in due time as you pursue other higher priority techs (like advanced industries and industrial science). Quote Link to comment Share on other sites More sharing options...
hobknob Posted January 23, 2012 Report Share Posted January 23, 2012 Look at it this way, 5 planets each recovering 100,000 pop to man advanced industries...... Quote Link to comment Share on other sites More sharing options...
Moonshadow Posted January 26, 2012 Report Share Posted January 26, 2012 Boy U Guys really want to keep that advantage over the newbies as long as U can. Here is the ANZ Robotic Shipyards: Advances in cybernetics and related fields have resulted in the development of advanced robotic workers capable of reasonably sophisticated manufacturing tasks. Aside from substantial social unrest caused by living workers being replaced by machines, limiting their current use to the shipyard sector, they are extremely efficient and require minimal time off for maintenance, but are somewhat inflexible in their job roles. Once designed to install a section of hull plating, thread wires through hull structures or perform a myriad of other tasks, the machines are left alone to do their jobs. As a result, and to maximize their efficiency in working with a wide variety of starship components, starships of less than 25,000 tons in total mass are ignored by the robotics in favor of larger vessels. This means that once this technology is developed, any design placed in a shipyard anywhere in the empire must be at least 25,000 tons in size or it will not ever be completed. Ships placed in a shipyard to be scrapped are excluded from this restriction, as the robots simply tear apart anything they can get their disassembling appendages on, regardless of tonnage. The benefit of using robotic workers in empire shipyards, however, is substantial: ship construction output is doubled to 20,000 tons of assembly per shipyard over the normal 10,000 tons. As another benefit, existing shipyards are refitted with robots and do not need to be reconstructed. WARNING: Once this technology is developed, ships of less than 25,000 tons can no longer be constructed. Smaller units can be scrapped, but all new construction must be for 25,000+ ton units. Classification: Repair Yard This Item cannot be manufactured, and is either a ground combat upgrade or a prerequisite for other technologies Prerequisite Technologies: 4th Generation Android Technology, 4th Generation Cybernetics, 4th Generation Social Engineering. Quote Link to comment Share on other sites More sharing options...
Highwayman Posted January 26, 2012 Report Share Posted January 26, 2012 thank you for your info. very helpful. Quote Link to comment Share on other sites More sharing options...
El Capitan Posted January 27, 2012 Report Share Posted January 27, 2012 Boy U Guys really want to keep that advantage over the newbies as long as U can. That's not the way I see it at all. Besides, I've already given out the ANZ to those that were inquiring about it. Look at the prereqs. It's not like a new player can just research a couple of techs and "take advantage" of robotic shipyards. This is a tech advance that is designed for advanced empires. New empires have a lot of stuff to research with a lot higher priority than robotic shipyards (some of which you have to go through to get to the shipyards) My point of contention was with General Miles (who is not a newbie) who doesn't think they are a big deal. I do. So no, it's not about keeping an advantage over new players. Quote Link to comment Share on other sites More sharing options...
hobknob Posted January 28, 2012 Report Share Posted January 28, 2012 Well, as a general rule I just don't go around handing out high level techs. I have been in this game since the inception and I see no reason to give away the farm. In addition, research and finding new techs is one of the best things about this game and I would not want to ruin it for somebody looking for a hint and not expecting to have it handed to them. Where is the fun in that? Quote Link to comment Share on other sites More sharing options...
El Capitan Posted January 28, 2012 Report Share Posted January 28, 2012 Everyone has their reasons why they do or don't give out information. But what ever the reason, I would say that very little of it actually has to do with advanced players trying to maintain an advantage over newbies by keeping them in the dark for as long as they can. That just doesn't make sense. That may have been the case years ago when we were essentially all newbies, but not so much now. Besides, most of this info gets floated around anyway. I think giving out information publicly (like on the board) has less to do with putting this information in the hands of a new player and more to do with what that information might reveal about your own empire to enemies or potential enemies. Quote Link to comment Share on other sites More sharing options...
Highwayman Posted January 28, 2012 Report Share Posted January 28, 2012 Boy U Guys really want to keep that advantage over the newbies as long as U can. Here is the ANZ Robotic Shipyards: Advances in cybernetics and related fields have resulted in the development of advanced robotic workers capable of reasonably sophisticated manufacturing tasks. Aside from substantial social unrest caused by living workers being replaced by machines, limiting their current use to the shipyard sector, they are extremely efficient and require minimal time off for maintenance, but are somewhat inflexible in their job roles. Once designed to install a section of hull plating, thread wires through hull structures or perform a myriad of other tasks, the machines are left alone to do their jobs. As a result, and to maximize their efficiency in working with a wide variety of starship components, starships of less than 25,000 tons in total mass are ignored by the robotics in favor of larger vessels. This means that once this technology is developed, any design placed in a shipyard anywhere in the empire must be at least 25,000 tons in size or it will not ever be completed. Ships placed in a shipyard to be scrapped are excluded from this restriction, as the robots simply tear apart anything they can get their disassembling appendages on, regardless of tonnage. The benefit of using robotic workers in empire shipyards, however, is substantial: ship construction output is doubled to 20,000 tons of assembly per shipyard over the normal 10,000 tons. As another benefit, existing shipyards are refitted with robots and do not need to be reconstructed. WARNING: Once this technology is developed, ships of less than 25,000 tons can no longer be constructed. Smaller units can be scrapped, but all new construction must be for 25,000+ ton units. Classification: Repair Yard This Item cannot be manufactured, and is either a ground combat upgrade or a prerequisite for other technologies Prerequisite Technologies: 4th Generation Android Technology, 4th Generation Cybernetics, 4th Generation Social Engineering. so does your old ship yards just automaticly convert 25000 tons of ships or do you have to build new improved ships? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.