hobknob Posted May 25, 2017 Report Share Posted May 25, 2017 Greetings - I have received enough info to make a start at a galactic Directory for Draco. I will be compiling data this weekend after turns are back so if you are of a mind to contribute please do. Good Luck Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted May 26, 2017 Report Share Posted May 26, 2017 For Draco, I run The Eridani Enclaves #5805. Quote Link to comment Share on other sites More sharing options...
richardjohns Posted May 29, 2017 Report Share Posted May 29, 2017 moved Quote Link to comment Share on other sites More sharing options...
The Fremen Posted May 29, 2017 Report Share Posted May 29, 2017 41???! By the great Shai-Halud! those rabbits are spreading like a galactic virus! Quote Link to comment Share on other sites More sharing options...
hobknob Posted May 29, 2017 Author Report Share Posted May 29, 2017 yes Quote Link to comment Share on other sites More sharing options...
Glamdring Posted September 15, 2017 Report Share Posted September 15, 2017 While awaiting publication of the great Galactic Directory, I thought I would compare notes with others. My explorations have found two unusual systems that appear to be Galactic hubs with 9 warp points leading to each of them. Has anyone else been finding "hubs" like these? Anyone find a world with more warp points than 9 leading to them? Anyone care to project how these kind of "hub" systems will affect strategy and tactics as the game develops and players find themselves with neighbors along large border areas? I am blessed that these systems are EXTREMELY far from my homeworld but I would develop a paranoia about defending them if they were close to my homeworld. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted September 16, 2017 Report Share Posted September 16, 2017 We have found 3 such hub systems. Each one has 9 WP's. 2 have orbits one is a nexus system. Also of note is that in 2 of these hub systems we have encountered our current enemy DragonianX. Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 16, 2017 Author Report Share Posted September 16, 2017 I usually find that many of the systems off of these hubs are dead ends. Without that mapping would really get strange and crowded. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted September 17, 2017 Report Share Posted September 17, 2017 I sure hope so. What makes them so arduous to scan is lack of fast mapping ships? Have to do it slow and steady. ? Quote Link to comment Share on other sites More sharing options...
Isemann2 Posted September 17, 2017 Report Share Posted September 17, 2017 Just getting my MK2 JSS ships out, having found 2 Nexus(5 WP per) in a row, Now to search the Type D's and higher to find some planets hopefully Quote Link to comment Share on other sites More sharing options...
The Fremen Posted September 17, 2017 Report Share Posted September 17, 2017 You only had one WP leading out of your system and the next 2 systems were nexus systems??? I sure hope your HW system is fully loaded with orbits. If so you have an awesome setup( very defensible). If not I'd spread as fast as possible to the nearest system with orbits. Quote Link to comment Share on other sites More sharing options...
Isemann2 Posted September 17, 2017 Report Share Posted September 17, 2017 Well, it's not ideal, but it does have one moon that is ideal and another that is worded as (Not Ideal, but close). but the rest of the system is interesting if I was level 6 or greater tech with huge lost of population likely. Hot Rockball Asteroid Hot Rockball Asteroid Terstrial Gas Giant Moon Moon Ideal Moon Not Ideal but close Quote Link to comment Share on other sites More sharing options...
RTGPete Posted September 17, 2017 Report Share Posted September 17, 2017 Be aware that colonizing in Draco is a lot easier than in Andromeda. Installations such as Domed Cities can be quite effective at making otherwise totally inhospitable worlds great colonies. Furthermore, general colonization bonuses from installations (which is what almost all of them provide) stack directly, so if you have Domed Cities and Subterranean Cities at the same colony, their benefits combine with no loss of effectiveness. This can be a great way to drop colonists onto really nasty worlds such as those with the wrong atmosphere (or no atmosphere at all) and extreme temperatures. Even Gas Giants can be colonized--it's assumed that your colonists live in orbital habitats, though the temperature, atmosphere and other features of the Gas Giant are still used in the attrition formula. You can even build Subterranean Cities for such colonies (your colonists would be living inside debris orbiting the Gas Giant or manufactured armored habitats as examples). Admittedly it's a bit odd to visualize some of the colonization installations for Gas Giant colonies from a reality perspective, but it can be done. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted September 17, 2017 Report Share Posted September 17, 2017 Well you have 2 belts which are a BIG plus. Take the Keeper of the Galaxy's advice to heart. Get out there and colonize. If you don't you'll literally get run over by someone who has. The various installations do indeed help tremendously with attrition. If your race even has some basic attributes that help with colonization like high growth or heat resistance a domed city along with a temperature affecting installation will make even the most hostile world ideal. If not then you will just need a few more installations but EVERY race in Draco can colonize almost all worlds. It's just a matter of time and cost.? Quote Link to comment Share on other sites More sharing options...
richardjohns Posted September 17, 2017 Report Share Posted September 17, 2017 I would also like to say something about overkill when colonizing. I can colonize almost anything but I have found that having too much does not help at all. Two things that do not impact my race are temperature and atmosphere. A colony dome reduces my loses to zero except on one world. However, I am still growing on that world and gain instead of lose overall. IN DRACO If you don't have armed warships on those warp points they will get to your homeworld One way warp points are no protection against your neighbors or DMX. You need at least million ton war ships to stop scout ships. Mined resources are useless in large piles on colony worlds because you have to be able to process them. Be willing to send ships to everywhere, If your not there someone else will claim it and not let you through. Alliance members cannot travel through your space even if you trust them. Space is growing smaller as all my neighbors are prisoners or DMX so far. As I am finding, be prepared to fight to be able to scan a warp point and lose all your leaders in the process. Quote Link to comment Share on other sites More sharing options...
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