PhaseDragon Posted October 9, 2003 Report Share Posted October 9, 2003 I was wondering how everyone is tackling the new exploration results? I have decided to scrap all my old pathfinders and explorers and build these units into them: 1 Fighter Bay 1 Drone Rack 25,000 Cargo Space The rest of the design would depend on your technology level. Obviously, you should try to get more than 2 action points on your explorers and lots of fuel tankage for extended missions. Weapons/armor are pretty much unimportant in my opinion until you actually encounter someone hostile. Anyone else differ from these modifications? Quote Link to comment Share on other sites More sharing options...
Locklyn Posted October 9, 2003 Report Share Posted October 9, 2003 Eeeek! Leave a starship without weapons or armor in the dark void between the stars!? Don't think so...all our ships have at least basic weaponry to defend against any weird lifeforms they might encounter in the void or planetside when exploring! /Locklyn Quote Link to comment Share on other sites More sharing options...
EternusIV Posted October 10, 2003 Report Share Posted October 10, 2003 But we are all amongst Friennnnnds!!!! Quote Link to comment Share on other sites More sharing options...
Locklyn Posted October 10, 2003 Report Share Posted October 10, 2003 Yeah right...and if you believe that I have a small Methane Moonlet to sell you, barely used, don't mind the radioactive mutants or the lack of solid ground! :lol: I have found in other games that having the biggest guns, ships and a willingness to use them when pushed leads to more friendships than you'dve thought possible /Locklyn Quote Link to comment Share on other sites More sharing options...
EternusIV Posted October 10, 2003 Report Share Posted October 10, 2003 My advice? Depends where you want to put them and how far down the tech tree you are. If a war fleet is coming through your interior systems, something is wrong anyway. Thus- I dont think its crucial to slap a few measly guns on the side of your exploration ships. Especially if this is one of your starting exploration ships (first 10 turns) Personally, I think it would be a waste -- unless you armed them closer to the teeth or have sufficient technology developed to match up well against an invader without too much extra cost in resources. You can always protect your exploration fleets by camping the warp points with actual warships, too. I'd do the following: Nuclear Engine Nuclear Jump Drive Cargo Bays (25k) Fuel Tankage (As you see fit) Fuel Shuttle (If you see yourself moving them around) Computer System(s) Short Range Sensor(s) Survey Lander(s) Science Lab(s) The Drone Rack / Fighter Bay is a nice tough! I'd pass on it, though. But thats a presonal preference. Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted October 10, 2003 Report Share Posted October 10, 2003 Same as the above, plus some magnetic grapples to help out. Quote Link to comment Share on other sites More sharing options...
EternusIV Posted October 10, 2003 Report Share Posted October 10, 2003 Ooooo Magnetic Grapples! Quote Link to comment Share on other sites More sharing options...
T'Aleen Empire Posted October 10, 2003 Report Share Posted October 10, 2003 You could always assign / add a screen warship with every cargo ship. Quote Link to comment Share on other sites More sharing options...
Admiral Breetai Posted October 10, 2003 Report Share Posted October 10, 2003 WE the Empire of Zend, try to multi task all our vessel designs, so each vessel will have more than 1 use, for example our explorers include 25K cargo bays, JSS, fighter bays, and capable weaponry for self-defense. I really don't want to build ships to just sit around waiting to hopefully someday maybe meet someone, so they have to do something in the mean time. Quote Link to comment Share on other sites More sharing options...
The Boo Consulate Posted October 11, 2003 Report Share Posted October 11, 2003 The Boo follow a ship design philosophy very similar to that of the Zend. Boo Consulate GSL Member Quote Link to comment Share on other sites More sharing options...
hobknob Posted October 14, 2003 Report Share Posted October 14, 2003 Ah..... I think I will need to look more closely into this notion of "war" ships. Quote Link to comment Share on other sites More sharing options...
PhaseDragon Posted October 21, 2003 Author Report Share Posted October 21, 2003 After considering the design again I was wondering if Standard Hull and Defense Screens help with encounters with space terrain effects and possible damage from travelling through warp. I would probably use a rule of thumb of 10% tonnage for Hull and 1 shield per 10,000 tons. Some sort of CIDS or beam weapon would be useful for exploration too. Assuming that you could use them to clear asteroids and rough surfact terrain with them. The little old Pathfinder design is rather nice afterall. Just needs better equipment. Quote Link to comment Share on other sites More sharing options...
Kurassier Posted October 21, 2003 Report Share Posted October 21, 2003 I have absolutely NO war ships. I do however, have many Galactic Defense Ships... "I have a small Methane Moonlet to sell you, barely used, don't mind the radioactive mutants or the lack of solid ground" Oh and Locklyn, how much do you want for that worthless (to you) moonlet? Quote Link to comment Share on other sites More sharing options...
T'Aleen Empire Posted October 21, 2003 Report Share Posted October 21, 2003 War ship ...aka...Defensive Ship....Shielding Vessel...call it whatever you may...the point is...this ship is set up to screen and engage a attacker! Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted October 22, 2003 Report Share Posted October 22, 2003 Unlike my "Whiskey"-class, Perimeter Brew Pub vessels, which merely allow visitors to become so intoxicated that they stagger home forgetting what they came out to do in the first place. All of our Brews are rated Two Mugs or better by the HBOB. Intergalactic Zagats raves: "Better than Gremloid Poppers!" Friendship through Fermentation! Quote Link to comment Share on other sites More sharing options...
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