SargonKingOfSlith Posted August 26, 2004 Report Share Posted August 26, 2004 I think we should have a separate thread for this, although the discussion may already be winding down. I will most likely get the software, but I have the following questions and comments. We need to be able to drag-and-drop the star positions. (I think this has already been verified.) Can the import be set to only bring in new data, or will it overwrite existing data? I.E. after I drag-and-drop the stars into a nice geometrically balanced pattern, will the import destroy the positioning and set the stars back to randomly generated xyz positions? We need to be able to import all the data: Star System Name Star System Class Star System Sub Class Star System Size Star System Number Star System Background Terrain Warp Point Class Warp Point Orbital Distance Warp Point Size Planet Orbit Planet Class Planet Orbital Distance Planet Diameter Planet Atmosphere Population Groups on each planet It would be REALLY nice if it imported the fleet positions! Although overwriting the fleet positions without overwriting the star coordinates may be a problem. The warp point class needs to be displayed at each end of the warp connection. Shoehorning this into a Trade Route may prove troublesome. Can the trade route distance or “cost” be made dependant on the direction of travel? It would be nice if a Galactic Standards Body (Senators?) would set some basic configuration stuff like the colors for 1-way and 2-way warp connections. That’s just in case some alliance members want to trade maps with similar color codes, schemes and configurations. Suggested hardware is Pentium IV. I have a Pentium III at 866Mhz and Intel 3D Direct AGP with 4Mb Video RAM. Has anyone tried it on similar hardware? Quote Link to comment Share on other sites More sharing options...
RTGPete Posted August 27, 2004 Report Share Posted August 27, 2004 I sent the NBOS folks some specs to help them figure out the Nvidia Ti4600 issue - it works but you have to turn hardware acceleration off right now. I expect they'll correct it soon as they ordered the same card I have in one of our systems. I've asked for complete import capability to be added to AstroSynthesis, but really what I want as a minimum is warp point imports. The rest of your ideas are great, and hopefully they can add them in as well. Warp points....ahhh that would be very good to have. Quote Link to comment Share on other sites More sharing options...
octagon999 Posted August 29, 2004 Report Share Posted August 29, 2004 Actually, the AMD XP series would be MUCH better for this app than a (stupid) Intel chip. In fact, the have a new series coming out, I forget the name off the top of my head, which is even cheaper, and can be OC'ed which would rip on something like this. Add some 2-2-2-5 memory, a good graphics card, and let that baby run. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted August 29, 2004 Report Share Posted August 29, 2004 I downloaded the trial last night and it worked (not great, but usable) on a PII-450 with 128MB RAM and an old Riva TNT card. Quote Link to comment Share on other sites More sharing options...
Kurassier Posted August 30, 2004 Report Share Posted August 30, 2004 I downloaded the trial last night and it worked (not great, but usable) on a PII-450 with 128MB RAM and an old Riva TNT card. Actually, the AMD XP series would be MUCH better for this app than a (stupid) Intel chip. In fact, the have a new series coming out, I forget the name off the top of my head, which is even cheaper, and can be OC'ed which would rip on something like this. Add some 2-2-2-5 memory, a good graphics card, and let that baby run. I sent the NBOS folks some specs to help them figure out the Nvidia Ti4600 issue - it works but you have to turn hardware acceleration off right now. I expect they'll correct it soon as they ordered the same card I have in one of our systems. I've asked for complete import capability to be added to AstroSynthesis, but really what I want as a minimum is warp point imports. The rest of your ideas are great, and hopefully they can add them in as well. Warp points....ahhh that would be very good to have. I think they're trying to speak to me, I know it. You know you're really cute, but I don't know what you're saying. Say the first thing again..... ..and yes, I have a 2 year old..... Quote Link to comment Share on other sites More sharing options...
Locklyn Posted August 30, 2004 Report Share Posted August 30, 2004 I downloaded the trial as well and it looked way cool...but then something started happening and the galaxy wouldn't stop spinning whatever I did and it froze my computer up way solid...yes I have a Nvidia card /Locklyn Quote Link to comment Share on other sites More sharing options...
Paradigm Posted August 30, 2004 Report Share Posted August 30, 2004 I downloaded the trial as well and it looked way cool...but then something started happening and the galaxy wouldn't stop spinning whatever I did and it froze my computer up way solid...yes I have a Nvidia card /Locklyn Sounds normal to me. Common features of windows software. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted August 30, 2004 Report Share Posted August 30, 2004 Turning off Hardware Acceleration works great for Nvidia cards (especially the Ti4600 series) and AstroSynthesis - an issue they are looking into. Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted August 31, 2004 Report Share Posted August 31, 2004 I downloaded the trial as well and it looked way cool...but then something started happening and the galaxy wouldn't stop spinning whatever I did and it froze my computer up way solid...yes I have a Nvidia card /Locklyn Downloaded the demo as well! Looks very good. I managed to stop the spinning (although I'm not sure how). Quote Link to comment Share on other sites More sharing options...
SargonKingOfSlith Posted August 31, 2004 Author Report Share Posted August 31, 2004 Thanks for the response on hardware. It looks like it may run on my PC, so that's one obstacle overcome. Pete - please let us know if they get warp points added. If we can import the warp points instead of using trade routes, I'll get it! Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted September 16, 2004 Report Share Posted September 16, 2004 Bump. Any news from NBOS yet? I would love to spend some money on this. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted September 20, 2004 Report Share Posted September 20, 2004 They're looking at releasing an interim update to allow for lots of imports, including warp pionts. There are a number of other upgrades that they are looking to add to the program, but I've been pestering them for a more robust import capability No timetable on when, but hopefully soon. Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted September 21, 2004 Report Share Posted September 21, 2004 Sweeeeet. Did they say whether the warp points could be made one-way and/or different ratings each direction? Quote Link to comment Share on other sites More sharing options...
SargonKingOfSlith Posted September 21, 2004 Author Report Share Posted September 21, 2004 I'm waiting patiently... tap tap tap tap tap Quote Link to comment Share on other sites More sharing options...
RTGPete Posted September 21, 2004 Report Share Posted September 21, 2004 Sweeeeet. Did they say whether the warp points could be made one-way and/or different ratings each direction? They didn't say, but I'm assuming that they'll be as is, "Trade Routes" in the AstroSynthesis system. However, I believe a name can be attached to each Trade Route, so you could indicate whatever you like about it. If that remains, I'm hoping that the name can be imported - and therefore, automated. Quote Link to comment Share on other sites More sharing options...
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