SargonKingOfSlith Posted August 26, 2004 Report Share Posted August 26, 2004 I think we should have a separate thread for this, although the discussion may already be winding down. I will most likely get the software, but I have the following questions and comments. We need to be able to drag-and-drop the star positions. (I think this has already been verified.) Can the import be set to only bring in new data, or will it overwrite existing data? I.E. after I drag-and-drop the stars into a nice geometrically balanced pattern, will the import destroy the positioning and set the stars back to randomly generated xyz positions? We need to be able to import all the data: Star System Name Star System Class Star System Sub Class Star System Size Star System Number Star System Background Terrain Warp Point Class Warp Point Orbital Distance Warp Point Size Planet Orbit Planet Class Planet Orbital Distance Planet Diameter Planet Atmosphere Population Groups on each planet It would be REALLY nice if it imported the fleet positions! Although overwriting the fleet positions without overwriting the star coordinates may be a problem. The warp point class needs to be displayed at each end of the warp connection. Shoehorning this into a Trade Route may prove troublesome. Can the trade route distance or “cost” be made dependant on the direction of travel? It would be nice if a Galactic Standards Body (Senators?) would set some basic configuration stuff like the colors for 1-way and 2-way warp connections. That’s just in case some alliance members want to trade maps with similar color codes, schemes and configurations. Suggested hardware is Pentium IV. I have a Pentium III at 866Mhz and Intel 3D Direct AGP with 4Mb Video RAM. Has anyone tried it on similar hardware? Quote Link to comment Share on other sites More sharing options...
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