Hughestrog Posted September 1, 2004 Report Share Posted September 1, 2004 Hi All, been awhile since I asked a question so...... Last set of turn results I found a scholar, but how do I assign him to do something. At the moment I'm going to stick him on a ship which is surveying a warp point, but how do I get him to increase my basic research? Quote Link to comment Share on other sites More sharing options...
Gary Carpenter Posted September 1, 2004 Report Share Posted September 1, 2004 You just leave him on your HW and he will have a chance to boost a discovery. Quote Link to comment Share on other sites More sharing options...
SargonKingOfSlith Posted September 1, 2004 Report Share Posted September 1, 2004 I believe the chance of scientific breakthrough is increased if the scientist is placed on a colony world (with all of the science installations). Although I haven’t conducted a scientific study to determine if that is true. Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 1, 2004 Report Share Posted September 1, 2004 Actually the installations can be on any world within the same system and the scientist gets the benefit from then on any world. So, build a nice safe colony with all the stuff and then assign the scientist to an other world in the same system and you should be fine. Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted September 2, 2004 Author Report Share Posted September 2, 2004 Folks, as usual, many thanks. I may still stick him on a fleet surveying as this would make it easier with the tech I have at the moment and hopefully increase his experience. Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 2, 2004 Report Share Posted September 2, 2004 Experience is gained as a random event so it won't matter where he is. He will be able to help with WP surveys on a fleet but will also suffer reduced chances of getting a scientific breakthrough. Quote Link to comment Share on other sites More sharing options...
Locklyn Posted September 2, 2004 Report Share Posted September 2, 2004 If I remember Petes reply chances of promotion are also based upon the tradition and style of your Empire...guess thats why I have 33 scientist characters Cheers /Locklyn Quote Link to comment Share on other sites More sharing options...
hobknob Posted September 2, 2004 Report Share Posted September 2, 2004 That just make me ill. One of my positions has only 4 and the most is 12 after 2 years. Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted September 3, 2004 Author Report Share Posted September 3, 2004 Experience is gained as a random event so it won't matter where he is. He will be able to help with WP surveys on a fleet but will also suffer reduced chances of getting a scientific breakthrough. Well he's newly discovered, so a chance to look at the stars first hand might encourage him a bit! Quote Link to comment Share on other sites More sharing options...
Ixitixl Posted September 5, 2004 Report Share Posted September 5, 2004 That just make me ill. One of my positions has only 4 and the most is 12 after 2 years. Same here. My only position has 5 scientists, and it has been over a year and a half. Teaches me for taking Administration for a tradition. Quote Link to comment Share on other sites More sharing options...
Lord Uriel Posted September 6, 2004 Report Share Posted September 6, 2004 Thirty three brains? That's half of the characters for my empire that has been in since the begining. Half. This is either obscene propaganda or an insane fluke. Utterly disgusted with the brains in a jar races, Lord Uriel Quote Link to comment Share on other sites More sharing options...
Hughestrog Posted September 6, 2004 Author Report Share Posted September 6, 2004 Same here. My only position has 5 scientists, and it has been over a year and a half. Teaches me for taking Administration for a tradition. Time for a revolution? Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted September 6, 2004 Report Share Posted September 6, 2004 Well, about 31.5% of all my leaders are scientists, most of them fairly high ranking. Sakarissa Quote Link to comment Share on other sites More sharing options...
Locklyn Posted September 6, 2004 Report Share Posted September 6, 2004 Utterly disgusted with the brains in a jar races Actually not a Brain in the jar race but we did choose Hierachal Technocracy with Science as Tradition. 34 Saved SRPS as we prefered to have a balanced race but only Tradition and Goverment style affects character recruitment and their promotions as well as a bit of luck No propaganda, but since I am a turn 0 race I have 70 Leaders and 33 of them are Scientists so I guess I follow the % pretty well. And why the vehemence about what people choose to play? There are coloniser races who like the coolness of the asteroid belts, it all depends upon your choice of play style. /Locklyn Quote Link to comment Share on other sites More sharing options...
Lostworlds Posted September 6, 2004 Report Share Posted September 6, 2004 My race (Lostworlds) has the following: What do I do with so many diplomats? Argh!!! Deceased leader 1 Merchant 3 Religious Leader 4 Special Agent 4 Army Officer 4 Naval Officer 6 Matial Artists 8 Scientists 8 Explorer 11 Administrator 12 Diplomat 16 Quote Link to comment Share on other sites More sharing options...
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