Landmine Posted May 22, 2015 Report Share Posted May 22, 2015 My refinerys that I recently built won't produce because of lack of raw resources. I end my turn as recommended by using all of my remaining industrial capacity automatically to turn my raw resources into something useful like Iron. No wasted industrial capacity but at present it ends my turn with nearly zero raw resorces. The orbital refineries start the turn and find the zero raw resource level from the end of the previous turn and then produce nothing. What trick can I use here to avoid this problem? Quote Link to comment Share on other sites More sharing options...
lugal Posted May 23, 2015 Report Share Posted May 23, 2015 Build more Strip mines or set up your queue to only use a specific amount or RAW, not all of it. Quote Link to comment Share on other sites More sharing options...
hobknob Posted May 30, 2015 Report Share Posted May 30, 2015 Don't build them as they are a waste of time and resources. IMHO Quote Link to comment Share on other sites More sharing options...
Drago Posted May 30, 2015 Report Share Posted May 30, 2015 I agree with Hobnob. I have some just because it is not worth the order to DISM them. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted June 4, 2015 Report Share Posted June 4, 2015 They do seem to be a bit lackluster.....I haven't looked at them recently, but I wonder what sort of efficiency would make them an interesting build? For that matter, what other installations do you guys generally deem so inefficient that they aren't worth building? Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted June 4, 2015 Report Share Posted June 4, 2015 Any building that has to do with stability minus the ones for spying. Quote Link to comment Share on other sites More sharing options...
Landmine Posted June 4, 2015 Author Report Share Posted June 4, 2015 5 RR is transformed into 100 improved refined crystals. That seams pretty good to me at this stage of my empires economic ability! What technology is coming down the road to make that look "lackluster"? If I just use RR to make improved Improved crystals it takes 30 RR each! Perhaps someone could define a "lackluster" versus a "good" conversion rate. Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted June 4, 2015 Report Share Posted June 4, 2015 Using raw resources to make other resources is incredibly expensive . You have to use population to run the strip mines , and then you have to set aside industries to make the resource . As the game progresses , improve refined crystals become worthless , as you no longer build anything with that material . Population is the limiting factor to your empire being able to grow , hence population is the most valuable resource . Maybe early on the orbital refineries have some use , but that use is limited . Best would be to ICE the world and produce more crystals that way . DISM the stripminers , and build more industries from the freed population once the stripminers are gone so you can produce more systems needed to build ships , or more industries etc . Quote Link to comment Share on other sites More sharing options...
Drago Posted June 5, 2015 Report Share Posted June 5, 2015 Agreed. I have few uses for Improved Refined Crystals. Once you tech up and need advanced... they are not worth it. Quote Link to comment Share on other sites More sharing options...
lugal Posted June 6, 2015 Report Share Posted June 6, 2015 With all the other tech available, Orbital Crystal Refinery are useless. May not be worth trying to improve. Only 2 solutions are viable, increase the number of items that require Improved Refined Crystals while reserving Advanced for truly top end items or remove Improved items all together. But at this point in the game, it may be a little late and to much work to redo all the items. Quote Link to comment Share on other sites More sharing options...
hobknob Posted June 12, 2015 Report Share Posted June 12, 2015 Well, from my seat there still seems to be a need for some installations to offset colonial attrition for the categories that are not already covered. While I don't really need them now I was always looking for a mid range power generator, better than a coal fired plant but much cheaper than a hydro plant for say 200-400 power output. Again, this is mostly for the newer position. All mines are useful if the end product is useful. The most useful installations address pop growth, temperature, power, atmosphere, microbes or pollution. There is not much else that seems to have the bang for the buck to make it worth the pop to build them in numbers. All the installations that attract random pop fall in the "lackluster" category for me. If you are in a position where the odd single digit pop boost is a make or break then they could be useful, but I have never seen a pop bump over 20 pop in a turn. I mostly see this - Planet XX realizes private civilian immigration of 4 population units--this is a popular world, probably because of some of the facilities present there! (if a homeworld, this growth represents civilians moving into cities from the countryside) It just isn't worth the effort to DISM the various installations to recover that pop. Now, I would like to see something that takes a more active approach to terraforming. Give me something that requires a boat load of power, costs a lot and then makes permanent changes to a planets environment. I would even think that there could be pretty hefty consumables required as well. Anything to make a useless planet/moon into something more useful. Where are the Dyson Spheres and the Ringworlds? Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted June 12, 2015 Report Share Posted June 12, 2015 Hear hear!! Where are those ring worlds and Dyson spheres indeed! Quote Link to comment Share on other sites More sharing options...
Magus666 Posted June 17, 2015 Report Share Posted June 17, 2015 I agree that a mid-range power station of some sort would be a welcome addition. Even for older positions, for new and distant colonies or outposts, the gap between the 10 power producing Coal Plant for 500 ConMats and the 250k to 500k ConMat power stations which produce thousands of power is significant, and it would be a help for newer empires with smaller, growing colonies. Perhaps something like - Natural Gas Power Station: Turns naturally occurring hydrocarbon fuels into energy. Requires: 5000 Construction Materials and 1 Pop Consumes: 50 Petrochemicals Produces: 250 Power or hey! heres an idea... Biofuel! Finally something to do with that Fertilizer. Biofuel Power Station: Turns biomatter into energy Requires: 5000 Improved Construction Materials and 1 Pop Consumes: 10 Improved Plantfoods Produces: 250 Power Quote Link to comment Share on other sites More sharing options...
lugal Posted June 18, 2015 Report Share Posted June 18, 2015 I agree that a mid-range power station of some sort would be a welcome addition. Even for older positions, for new and distant colonies or outposts, the gap between the 10 power producing Coal Plant for 500 ConMats and the 250k to 500k ConMat power stations which produce thousands of power is significant, and it would be a help for newer empires with smaller, growing colonies. Perhaps something like - Natural Gas Power Station: Turns naturally occurring hydrocarbon fuels into energy. Requires: 5000 Construction Materials and 1 Pop Consumes: 50 Petrochemicals Produces: 250 Power or hey! heres an idea... Biofuel! Finally something to do with that Fertilizer. Biofuel Power Station: Turns biomatter into energy Requires: 5000 Improved Construction Materials and 1 Pop Consumes: 10 Improved Plantfoods Produces: 250 Power Awesome suggestions. Quote Link to comment Share on other sites More sharing options...
SCINAT Posted June 18, 2015 Report Share Posted June 18, 2015 They do seem to be a bit lackluster.....I haven't looked at them recently, but I wonder what sort of efficiency would make them an interesting build? For that matter, what other installations do you guys generally deem so inefficient that they aren't worth building? (A) Orbital Crystal Refineries would be more interesting if they used crystals as input rather than raw resources. ( 3 different kinds of Orbital Crystal Refineries that produced refined crystals, improved refined crystals, or advanced refined crystals would also be interesting. ( Quote Link to comment Share on other sites More sharing options...
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