Jump to content
Rolling Thunder Forums

Orbital Crystal refinery


Landmine

Recommended Posts

My refinerys that I recently built won't produce because of lack of raw resources.

 

I end my turn as recommended by using all of my remaining industrial capacity automatically to turn my raw resources into something useful like Iron. No wasted industrial capacity but at present it ends my turn with nearly zero raw resorces.

 

The orbital refineries start the turn and find the zero raw resource level from the end of the previous turn and then produce nothing. What trick can I use here to avoid this problem?

Link to comment
Share on other sites

Build more Strip mines or set up your queue to only use a specific amount or RAW, not all of it.

Link to comment
Share on other sites

They do seem to be a bit lackluster.....I haven't looked at them recently, but I wonder what sort of efficiency would make them an interesting build?

 

For that matter, what other installations do you guys generally deem so inefficient that they aren't worth building?

Link to comment
Share on other sites

5 RR is transformed into 100 improved refined crystals. That seams pretty good to me at this stage of my empires economic ability! What technology is coming down the road to make that look "lackluster"?

 

If I just use RR to make improved Improved crystals it takes 30 RR each!

 

Perhaps someone could define a "lackluster" versus a "good" conversion rate.

Link to comment
Share on other sites

Using raw resources to make other resources is incredibly expensive . You have to use population to run the strip mines , and then you have to set aside industries to make the resource . As the game progresses , improve refined crystals become worthless , as you no longer build anything with that material . Population is the limiting factor to your empire being able to grow , hence population is the most valuable resource . Maybe early on the orbital refineries have some use , but that use is limited .

 

Best would be to ICE the world and produce more crystals that way . DISM the stripminers , and build more industries from the freed population once the stripminers are gone so you can produce more systems needed to build ships , or more industries etc .

Link to comment
Share on other sites

With all the other tech available, Orbital Crystal Refinery are useless. May not be worth trying to improve. Only 2 solutions are viable, increase the number of items that require Improved Refined Crystals while reserving Advanced for truly top end items or remove Improved items all together. But at this point in the game, it may be a little late and to much work to redo all the items.

Link to comment
Share on other sites

Well, from my seat there still seems to be a need for some installations to offset colonial attrition for the categories that are not already covered. While I don't really need them now I was always looking for a mid range power generator, better than a coal fired plant but much cheaper than a hydro plant for say 200-400 power output. Again, this is mostly for the newer position.

 

All mines are useful if the end product is useful. The most useful installations address pop growth, temperature, power, atmosphere, microbes or pollution. There is not much else that seems to have the bang for the buck to make it worth the pop to build them in numbers.

 

All the installations that attract random pop fall in the "lackluster" category for me. If you are in a position where the odd single digit pop boost is a make or break then they could be useful, but I have never seen a pop bump over 20 pop in a turn. I mostly see this - Planet XX realizes private civilian immigration of 4 population units--this is a popular world, probably because of some of the facilities present there! (if a homeworld, this growth represents civilians moving

into cities from the countryside)
It just isn't worth the effort to DISM the various installations to recover that pop.
Now, I would like to see something that takes a more active approach to terraforming. Give me something that requires a boat load of power, costs a lot and then makes permanent changes to a planets environment. I would even think that there could be pretty hefty consumables required as well. Anything to make a useless planet/moon into something more useful.
Where are the Dyson Spheres and the Ringworlds?
Link to comment
Share on other sites

I agree that a mid-range power station of some sort would be a welcome addition. Even for older positions, for new and distant colonies or outposts, the gap between the 10 power producing Coal Plant for 500 ConMats and the 250k to 500k ConMat power stations which produce thousands of power is significant, and it would be a help for newer empires with smaller, growing colonies. Perhaps something like -

 

Natural Gas Power Station: Turns naturally occurring hydrocarbon fuels into energy.

Requires: 5000 Construction Materials and 1 Pop

Consumes: 50 Petrochemicals

Produces: 250 Power

 

or hey! heres an idea... Biofuel! Finally something to do with that Fertilizer.

 

Biofuel Power Station: Turns biomatter into energy

Requires: 5000 Improved Construction Materials and 1 Pop

Consumes: 10 Improved Plantfoods

Produces: 250 Power

Link to comment
Share on other sites

I agree that a mid-range power station of some sort would be a welcome addition. Even for older positions, for new and distant colonies or outposts, the gap between the 10 power producing Coal Plant for 500 ConMats and the 250k to 500k ConMat power stations which produce thousands of power is significant, and it would be a help for newer empires with smaller, growing colonies. Perhaps something like -

 

Natural Gas Power Station: Turns naturally occurring hydrocarbon fuels into energy.

Requires: 5000 Construction Materials and 1 Pop

Consumes: 50 Petrochemicals

Produces: 250 Power

 

or hey! heres an idea... Biofuel! Finally something to do with that Fertilizer.

 

Biofuel Power Station: Turns biomatter into energy

Requires: 5000 Improved Construction Materials and 1 Pop

Consumes: 10 Improved Plantfoods

Produces: 250 Power

 

Awesome suggestions.

Link to comment
Share on other sites

They do seem to be a bit lackluster.....I haven't looked at them recently, but I wonder what sort of efficiency would make them an interesting build?

 

For that matter, what other installations do you guys generally deem so inefficient that they aren't worth building?

 

(A) Orbital Crystal Refineries would be more interesting if they used crystals as input rather than raw resources.

 

(B) 3 different kinds of Orbital Crystal Refineries that produced refined crystals, improved refined crystals, or advanced refined crystals would also be interesting. (

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...