Viro Posted July 29, 2009 Report Share Posted July 29, 2009 Hello, This is sort of a doozy of a first post, so I've highlighted the questions for the people you read (i.e. briefly scan) the way I do when I see a blob of text. The vast majority of my questions have been answered by other beginner threads (this one, and this one, and this one), but most of those posts are from the 2004-2005 era. Which leads me to my first question: Is the advice given in those threads (regarding lifeform design) from 2004/05 still appropriate? Or have there been major changes in the mechanics or gameplay style of newer players?I've developed an interesting lifeform and empire that I'm fond of and would even roleplay with when appropriate, but with a DB of -8 I don't expect to be doing much ground combat, is this a fair assumption? I've ran across many suggestions to setup the same lifeform multiple times, so as to get a good home system. My problem with this is, I can't afford to spend $40 on 4 setup tries, and second, I probably wouldn't know a great system from a mediocre one. Is running multiple setups a "must do" thing? Plus it seems like creating 4 empires and abandoning 3 is akin to littering the universe? One of the main reasons I've chosen SuperNova is because of the sheer magnitude of the gameverse, and from what I've read in the forums, SN provides a great opportunity for the hacker in me to whip up and maintain some custom tools to aid the administration of my future empire. However, right now I'm worried that the Turn Entry program will not work on Linux. I've muddled about with wine, and gotten it to a state where it crashes asking for "SN Turn Entry Data." Are there any current players out there using the Turn Entry program in Linux? Mental Powers.. I've imbued my lifeform with Class 4 of two of the mental powers, because it fits into the story of their evolution. However, I've just done a search on the forums and according to these threads as of 2003 and 2006 Mental powers provide: * Ground Combat Bonuses (I plan to be avoiding this, -1) * Access to certain WMDs (WMDs probably won't be used by my lifeform, -1) * Small bonuses to Exploration and Diplomacy (Definitely going to be doing, so +1) So is 400 SPs of Class 4 Mental Powers worth the small bonuses to exploration and diplomacy? Finally, because SN is a slow paced game.. can I really make some awful decisions in designing my lifeform that will prevent me from having fun in the game (such as a Tiny, CB -8, pure avian lifeform.. think hummingbird philosophers in space)? It seems like given enough time everything will sorta work itself out. I apologize for the huge thread, but I wanted to be as clear as possible.. so I can join asap! (When is the next turn due btw?) Many thanks Quote Link to comment Share on other sites More sharing options...
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