TigerThomas Posted November 3, 2009 Report Share Posted November 3, 2009 You need something to hold your science drones.... Science drones....? Never heard of..... Quote Link to comment Share on other sites More sharing options...
Breoghan Posted November 3, 2009 Report Share Posted November 3, 2009 With other stuff they help with Exploration - you can find some by exploration. if lucky, long before you've researched all the way through light/medium/heavy drones/FPS-1 Fleet Patrol Sensor. All of these are also early prerequisites for Flag Bridge tech too (along with a bucket load of other prerequisites) so it's not a deadend line of research. Just takes time. Quote Link to comment Share on other sites More sharing options...
TigerThomas Posted January 26, 2010 Report Share Posted January 26, 2010 To load on board useful things I've found during EXPL do I need to have Cargo BAY or BARGE ??? Quote Link to comment Share on other sites More sharing options...
Mahdi Posted January 26, 2010 Report Share Posted January 26, 2010 You need cargo bays. But, if it's a type of drone you need Drone Racks and if it's a type of fighter then you need Fighter Bays. Quote Link to comment Share on other sites More sharing options...
TigerThomas Posted January 26, 2010 Report Share Posted January 26, 2010 You need cargo bays. But, if it's a type of drone you need Drone Racks and if it's a type of fighter then you need Fighter Bays. Okay, but for what do I need Cargo Barges? Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted January 26, 2010 Report Share Posted January 26, 2010 You need cargo bays. But, if it's a type of drone you need Drone Racks and if it's a type of fighter then you need Fighter Bays. Okay, but for what do I need Cargo Barges? They are a component for building Repair Bays. Quote Link to comment Share on other sites More sharing options...
Landmine Posted February 22, 2010 Report Share Posted February 22, 2010 One Way warp points??? One more time with this question. I have discovered both ends of a warp point and they are a matched pair leading to each other. Do I need to test it by warping throung in the newly discovered direction to insure it is not a one way warp point? Or does the fact that both ends of the warp point match and lead to each ther insure I can go in either direction to both warp points? Quote Link to comment Share on other sites More sharing options...
cestvel Posted February 22, 2010 Report Share Posted February 22, 2010 One Way warp points???One more time with this question. I have discovered both ends of a warp point and they are a matched pair leading to each other. Do I need to test it by warping throung in the newly discovered direction to insure it is not a one way warp point? Or does the fact that both ends of the warp point match and lead to each ther insure I can go in either direction to both warp points What you have found is a 2-way Warppoint. No need to do a jump back. If that WP would not have lead back to the WP you came from, it would be a one-way. Quote Link to comment Share on other sites More sharing options...
hobknob Posted February 24, 2010 Report Share Posted February 24, 2010 Point of clarification. Every WP is in fact a one way WP. There is no such thing as a two way WP. However, most of the WP's have a return WP which is also a one way WP. Occasionally there isn't a return WP present and this is what gives you a one way route. While all the above is true, we commonly refer to one way routes as one way WP's. This is not technically correct but everybody knows what you mean by it. FYI - The universe contains systems that only have a single WP out with no return WP's. Or you can have a single WP out and a different single one way WP in. Higher level WP's more likely to be one way routes, ie no return WP. I don't recall any type A or B WP's being one way routes and few type C's. Quote Link to comment Share on other sites More sharing options...
Soerenjev Posted March 8, 2010 Report Share Posted March 8, 2010 Just encountered this for the first time, is there a way to delete a complete convoy route, not only single convoy orders ? Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted March 10, 2010 Report Share Posted March 10, 2010 Just encountered this for the first time, is there a way to delete a complete convoy route, not only single convoy orders ? I don't believe so. If you don't like a convoy route any more, just ignore it. Quote Link to comment Share on other sites More sharing options...
RTGRuss Posted March 10, 2010 Report Share Posted March 10, 2010 Just encountered this for the first time, is there a way to delete a complete convoy route, not only single convoy orders ? I don't believe so. If you don't like a convoy route any more, just ignore it. Hi Guys, I believe the trick on that is just to use the ECNV order with a "CLEAR ALL" in the Priority # variable slot ECNV, [Convoy Route Name], CLEAR ALL, 0 Russ Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted March 10, 2010 Report Share Posted March 10, 2010 Just encountered this for the first time, is there a way to delete a complete convoy route, not only single convoy orders ? I don't believe so. If you don't like a convoy route any more, just ignore it. Hi Guys, I believe the trick on that is just to use the ECNV order with a "CLEAR ALL" in the Priority # variable slot ECNV, [Convoy Route Name], CLEAR ALL, 0 Russ Thanks for that. I must give it a try some time. Quote Link to comment Share on other sites More sharing options...
Soerenjev Posted March 10, 2010 Report Share Posted March 10, 2010 Just encountered this for the first time, is there a way to delete a complete convoy route, not only single convoy orders ? I don't believe so. If you don't like a convoy route any more, just ignore it. Hi Guys, I believe the trick on that is just to use the ECNV order with a "CLEAR ALL" in the Priority # variable slot ECNV, [Convoy Route Name], CLEAR ALL, 0 Russ Thanks for that. I must give it a try some time. Just wait for the next turn cycle, then we know. The Imperial Palace Software takes the order. Quote Link to comment Share on other sites More sharing options...
Desmodus Posted March 10, 2010 Report Share Posted March 10, 2010 Hi Guys, I believe the trick on that is just to use the ECNV order with a "CLEAR ALL" in the Priority # variable slot ECNV, [Convoy Route Name], CLEAR ALL, 0 Russ It does work this way, I've used a few times................... Quote Link to comment Share on other sites More sharing options...
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